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And some more examples updated :)
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@@ -34,7 +34,7 @@ function create() {
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var tempSprite = game.add.sprite(game.world.randomX, game.world.randomY, 'atari1');
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tempSprite.name = 'atari' + i;
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tempSprite.input.start(i, true);
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tempSprite.inputEnabled = true;
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tempSprite.input.enableDrag(false, true);
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group1.add(tempSprite);
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@@ -44,7 +44,7 @@ function create() {
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var tempSprite=game.add.sprite(game.world.randomX, game.world.randomY, 'sonic');
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tempSprite.name = 'sonic' + i;
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tempSprite.input.start(10 + i, true);
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tempSprite.inputEnabled = true;
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tempSprite.input.enableDrag(false, true);
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group2.add(tempSprite);
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@@ -19,12 +19,12 @@ function create() {
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item = game.add.sprite(290, 98 * (i + 1), 'item', i);
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// Enable input.
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item.input.start(0, true);
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item.inputEnabled = true;
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item.events.onInputUp.add(kill);
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// An item besides the left one.
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item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3);
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item.input.start(0, true);
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item.inputEnabled = true;
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item.events.onInputUp.add(kill);
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}
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@@ -23,7 +23,7 @@ function create() {
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// Directly create sprites from the group.
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item = items.create(90, 90 * i, 'item', i);
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// Enable input detection, then it's possible be dragged.
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item.input.start(0,true);
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item.inputEnabled = true;
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// Make this item draggable.
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item.input.enableDrag();
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// Then we make it snap to 90x90 grids.
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@@ -25,12 +25,12 @@ function create() {
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// Directly create sprites from the left group.
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item = left.create(290, 98 * (i + 1), 'item', i);
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// Enable input.
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item.input.start(0, false, true);
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item.inputEnabled = true;
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item.events.onInputUp.add(select);
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// Add another to the right group.
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item = right.create(388, 98 * (i + 1), 'item', i + 3);
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// Enable input.
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item.input.start(0,true);
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item.inputEnabled = true;
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item.events.onInputUp.add(select);
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}
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}
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