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Opps forgot to fix a rogue filter which caused the lib to crash.
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+5
-3
@@ -92,11 +92,13 @@ Phaser.World.prototype.update = function () {
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skipChildren = (currentNode.update() === false) || skipChildren;
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}
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if(skipChildren)
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if (skipChildren)
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{
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currentNode = currentNode.last._iNext;
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} else {
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currentNode = currentNode._iNext;
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}
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else
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{
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currentNode = currentNode._iNext;
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}
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}
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