New unified Tiled loader.

This commit is contained in:
photonstorm
2013-12-18 13:02:01 +00:00
parent 4ada28ba81
commit b2c680811b
13 changed files with 3806 additions and 3391 deletions
+2 -7
View File
@@ -24,7 +24,7 @@ var sprite;
function create() {
map = game.add.tilemap('map');
map = game.add.tilemap('map', 'tiles');
map.setCollisionByIndex(15);
map.setCollisionByIndex(40);
@@ -32,13 +32,8 @@ function create() {
map.setCollisionByIndexRange(20, 25);
map.setCollisionByIndexRange(27, 29);
// Phaser.TilemapLayer = function (game, x, y, renderWidth, renderHeight, tileset, tilemap, layer) {
// Need to get the x,y values working (adjust cameraOffset values)
layer = game.add.tilemapLayer(0, 0, 800, 600, 'tiles', map, 0);
layer = map.createLayer(0, 0, 800, 600, 'ShoeBox Tile Grab');
layer.debug = true;
layer.debugAlpha = 0.3;