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New unified Tiled loader.
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@@ -24,7 +24,7 @@ var sprite;
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function create() {
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map = game.add.tilemap('map');
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map = game.add.tilemap('map', 'tiles');
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map.setCollisionByIndex(15);
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map.setCollisionByIndex(40);
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@@ -32,13 +32,8 @@ function create() {
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map.setCollisionByIndexRange(20, 25);
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map.setCollisionByIndexRange(27, 29);
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// Phaser.TilemapLayer = function (game, x, y, renderWidth, renderHeight, tileset, tilemap, layer) {
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// Need to get the x,y values working (adjust cameraOffset values)
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layer = game.add.tilemapLayer(0, 0, 800, 600, 'tiles', map, 0);
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layer = map.createLayer(0, 0, 800, 600, 'ShoeBox Tile Grab');
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layer.debug = true;
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layer.debugAlpha = 0.3;
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