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https://github.com/wassname/phaser.git
synced 2026-08-19 12:30:07 +08:00
Tilemap collision working but needs speeding up
This commit is contained in:
+81
-73
@@ -1,73 +1,81 @@
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/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('ilkke', 'assets/sprites/ilkke.png');
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myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
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myGame.loader.addImageFile('healthbar', 'assets/sprites/healthbar.png');
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myGame.loader.load();
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}
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var map;
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var car;
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var marker;
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var tile;
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function create() {
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map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
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map.setCollisionRange(21, 53);
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map.setCollisionRange(105, 109);
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myGame.camera.backgroundColor = 'rgb(47,154,204)';
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car = myGame.createSprite(250, 0, 'ufo');
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car.renderRotation = false;
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car.renderDebug = true;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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//car.velocity.y = 10;
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marker = myGame.createGeomSprite(0, 0);
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marker.createRectangle(16, 16);
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marker.renderFill = false;
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myGame.onRenderCallback = render;
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}
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function update() {
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marker.x = myGame.math.snapToFloor(myGame.input.worldX, 16);
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marker.y = myGame.math.snapToFloor(myGame.input.worldY, 16);
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//myGame.collide(car, map.currentLayer);
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car.velocity.x = 0;
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car.velocity.y = 0;
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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car.velocity.x = -100;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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car.velocity.x = 100;
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}
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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car.velocity.y = -100;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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car.velocity.y = 100;
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}
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}
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function render() {
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tile = map.getTileFromInputXY();
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var b = map.getTileOverlaps(car);
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myGame.stage.context.font = '18px Arial';
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.stage.context.fillText(tile.toString(), 32, 32);
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myGame.input.renderDebugInfo(32, 64, 'rgb(255,255,255)');
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.stage.context.fillText(b.x + ' ' + b.y + ' ' + b.w + ' ' + b.h, 32, 200);
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myGame.stage.context.fillText(car.bounds.x + ' ' + car.bounds.y + ' ' + car.bounds.width + ' ' + car.bounds.height, 32, 232);
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var i = 0;
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for(var y = b.y; y < b.y + b.h; y++) {
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for(var x = b.x; x < b.x + b.w; x++) {
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if(b.collision[i] == true) {
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myGame.stage.context.fillStyle = 'rgba(255,0,0,0.5)';
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} else {
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myGame.stage.context.fillStyle = 'rgba(0,255,0,0.5)';
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}
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myGame.stage.context.fillRect(x * 16, y * 16, 16, 16);
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i++;
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}
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}
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}
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})();
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextFile('platform', 'assets/maps/platform-test-1.json');
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myGame.loader.addImageFile('tiles', 'assets/tiles/platformer_tiles.png');
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myGame.loader.addImageFile('ufo', 'assets/sprites/ufo.png');
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myGame.loader.addImageFile('ilkke', 'assets/sprites/ilkke.png');
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myGame.loader.addImageFile('chunk', 'assets/sprites/chunk.png');
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myGame.loader.addImageFile('healthbar', 'assets/sprites/healthbar.png');
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myGame.loader.load();
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}
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var map;
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var car;
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var marker;
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var tile;
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var emitter;
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var mo;
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function create() {
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map = myGame.createTilemap('tiles', 'platform', Phaser.Tilemap.FORMAT_TILED_JSON);
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map.setCollisionRange(21, 53);
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map.setCollisionRange(105, 109);
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myGame.camera.backgroundColor = 'rgb(47,154,204)';
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myGame.input.keyboard.addKeyCapture([
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Phaser.Keyboard.LEFT,
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Phaser.Keyboard.RIGHT,
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Phaser.Keyboard.UP,
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Phaser.Keyboard.DOWN
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]);
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emitter = myGame.createEmitter(32, 32);
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emitter.width = 700;
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emitter.makeParticles(null, 50, 0, false, 0);
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emitter.gravity = 100;
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emitter.setRotation(0, 0);
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emitter.start(false);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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marker = myGame.createGeomSprite(0, 0);
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marker.createRectangle(16, 16);
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marker.renderFill = false;
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marker.visible = false;
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}
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function update() {
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marker.x = myGame.math.snapToFloor(myGame.input.worldX, 16);
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marker.y = myGame.math.snapToFloor(myGame.input.worldY, 16);
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car.velocity.x = 0;
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car.velocity.y = 0;
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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car.velocity.x = -200;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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car.velocity.x = 200;
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}
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if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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car.velocity.y = -200;
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} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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car.velocity.y = 200;
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}
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mo = map.collide(car);
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}
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function render() {
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tile = map.getTileFromInputXY();
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myGame.stage.context.font = '18px Arial';
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.input.renderDebugInfo(32, 64, 'rgb(255,255,255)');
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.stage.context.fillText(mo.x + ' ' + mo.y + ' ' + mo.w + ' ' + mo.h, 32, 200);
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myGame.stage.context.fillText(car.bounds.x + ' ' + car.bounds.y + ' ' + car.bounds.width + ' ' + car.bounds.height, 32, 232);
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var i = 0;
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for(var y = mo.y; y < mo.y + mo.h; y++) {
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for(var x = mo.x; x < mo.x + mo.w; x++) {
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if(mo.collision[i] == true) {
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myGame.stage.context.fillStyle = 'rgba(255,0,0,0.5)';
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} else {
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myGame.stage.context.fillStyle = 'rgba(0,255,0,0.5)';
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}
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myGame.stage.context.fillRect(x * 16, y * 16, 16, 16);
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i++;
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}
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}
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}
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})();
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+32
-14
@@ -22,6 +22,9 @@
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var car: Phaser.Sprite;
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var marker: Phaser.GeomSprite;
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var tile: Phaser.Tile;
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var emitter: Phaser.Emitter;
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var mo;
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function create() {
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@@ -31,9 +34,18 @@
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myGame.camera.backgroundColor = 'rgb(47,154,204)';
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car = myGame.createSprite(250, 0, 'ufo');
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myGame.input.keyboard.addKeyCapture([Phaser.Keyboard.LEFT, Phaser.Keyboard.RIGHT, Phaser.Keyboard.UP, Phaser.Keyboard.DOWN]);
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emitter = myGame.createEmitter(32, 32);
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emitter.width = 700;
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emitter.makeParticles(null, 50, 0, false, 0);
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emitter.gravity = 100;
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emitter.setRotation(0,0);
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emitter.start(false);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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car.renderDebug = true;
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//car.renderDebug = true;
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car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
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//car.velocity.y = 10;
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@@ -41,8 +53,9 @@
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marker = myGame.createGeomSprite(0, 0);
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marker.createRectangle(16, 16);
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marker.renderFill = false;
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marker.visible = false;
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myGame.onRenderCallback = render;
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//myGame.onRenderCallback = render;
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}
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@@ -53,51 +66,56 @@
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//myGame.collide(car, map.currentLayer);
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car.velocity.x = 0;
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car.velocity.y = 0;
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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car.velocity.x = -100;
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car.velocity.x = -200;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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car.velocity.x = 100;
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car.velocity.x = 200;
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}
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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car.velocity.y = -100;
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car.velocity.y = -200;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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car.velocity.y = 100;
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car.velocity.y = 200;
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}
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mo = map.collide(car);
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//map.getTileOverlaps()
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}
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function render {
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function render() {
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tile = map.getTileFromInputXY();
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var b = map.getTileOverlaps(car);
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//var b = map.getTileOverlaps(car);
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myGame.stage.context.font = '18px Arial';
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.stage.context.fillText(tile.toString(), 32, 32);
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//myGame.stage.context.fillText(tile.toString(), 32, 32);
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myGame.input.renderDebugInfo(32, 64, 'rgb(255,255,255)');
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.stage.context.fillText(b.x + ' ' + b.y + ' ' + b.w + ' ' + b.h, 32, 200);
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myGame.stage.context.fillText(mo.x + ' ' + mo.y + ' ' + mo.w + ' ' + mo.h, 32, 200);
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myGame.stage.context.fillText(car.bounds.x + ' ' + car.bounds.y + ' ' + car.bounds.width + ' ' + car.bounds.height, 32, 232);
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var i = 0;
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for (var y = b.y; y < b.y + b.h; y++)
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for (var y = mo.y; y < mo.y + mo.h; y++)
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{
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for (var x = b.x; x < b.x + b.w; x++)
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for (var x = mo.x; x < mo.x + mo.w; x++)
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{
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if (b.collision[i] == true)
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if (mo.collision[i] == true)
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{
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myGame.stage.context.fillStyle = 'rgba(255,0,0,0.5)';
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}
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