Tilemap collision working but needs speeding up

This commit is contained in:
Richard Davey
2013-04-25 20:05:56 +01:00
parent b8ab13fec8
commit b2e1434f5e
1336 changed files with 277759 additions and 6786 deletions
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foo
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module.exports = function(grunt) {
grunt.registerTask('print', 'Print the specified text.', function(text) {
console.log('OUTPUT: ' + text);
// console.log(process.cwd());
});
};
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var a = 1;
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var b = 2;
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/* THIS
* IS
* A
* SAMPLE
* BANNER!
*/
// Comment
/* Comment */
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/*! SAMPLE
* BANNER */
// Comment
/* Comment */
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// This is
// A sample
// Banner
// But this is not
/* And neither
* is this
*/
Generated Vendored Executable
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@echo done
Generated Vendored Executable
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#!/bin/bash
echo "done"
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{
"foo": "Ação é isso aí",
"bar": ["ømg", "pønies"]
}
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Ação é isso aí
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foo: Ação é isso aí
bar:
- ømg
- pønies
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foo
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After

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// This is a test fixture for a case where spawn receives incomplete
// multibyte strings in separate data events.
// A multibyte buffer containing all our output. We will slice it later.
// In this case we are using a Japanese word for hello / good day, where each
// character takes three bytes.
var fullOutput = new Buffer('こんにちは');
// Output one full character and one third of a character
process.stdout.write(fullOutput.slice(0, 4));
// Output the rest of the string
process.stdout.write(fullOutput.slice(4));
// Do the same for stderr
process.stderr.write(fullOutput.slice(0, 4));
process.stderr.write(fullOutput.slice(4));
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var code = Number(process.argv[2]);
process.stdout.write('stdout\n');
process.stderr.write('stderr\n');
// Use instead of process.exit to ensure stdout/stderr are flushed
// before exiting in Windows (Tested in Node.js v0.8.7)
require('../../lib/util/exit').exit(code);
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Version: <%= grunt.version %>, today: <%= grunt.template.today("yyyy-mm-dd") %>.
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{
"foo": "bar",
"baz": [1, 2, 3]
}
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{
"foo": "Ação é isso aí",
"bar": ["ømg", "pønies"]
}
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Ação é isso aí
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foo: Ação é isso aí
bar:
- ømg
- pønies