diff --git a/examples/assets/sprites/phaser-dude.png b/examples/assets/sprites/phaser-dude.png
new file mode 100644
index 00000000..9e0a2549
Binary files /dev/null and b/examples/assets/sprites/phaser-dude.png differ
diff --git a/examples/assets/sprites/phaser-ship.png b/examples/assets/sprites/phaser-ship.png
new file mode 100644
index 00000000..a58eff30
Binary files /dev/null and b/examples/assets/sprites/phaser-ship.png differ
diff --git a/examples/assets/sprites/phaser_tiny.png b/examples/assets/sprites/phaser_tiny.png
new file mode 100644
index 00000000..4db22440
Binary files /dev/null and b/examples/assets/sprites/phaser_tiny.png differ
diff --git a/examples/bringToTop2.php b/examples/bringToTop2.php
new file mode 100644
index 00000000..8fba2e33
--- /dev/null
+++ b/examples/bringToTop2.php
@@ -0,0 +1,41 @@
+
+
+
+ phaser.js - a new beginning
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/examples/consoleBanner.php b/examples/consoleBanner.php
new file mode 100644
index 00000000..b208f1d4
--- /dev/null
+++ b/examples/consoleBanner.php
@@ -0,0 +1,105 @@
+
+
+
+ phaser.js - a new beginning
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/core/World.js b/src/core/World.js
index 08e0012d..37dc96a7 100644
--- a/src/core/World.js
+++ b/src/core/World.js
@@ -105,43 +105,43 @@ Phaser.World.prototype = {
},
- swapChildren: function (stage, node1, node2) {
+ swapChildren: function (stage, child1, child2) {
- if (node1 === node2 || !node1.parent || !node2.parent)
+ if (child1 === child2 || !child1.parent || !child2.parent)
{
- console.warn('You cannot swap a node with itself or swap un-parented nodes');
+ console.warn('You cannot swap a child with itself or swap un-parented children');
return;
}
- // Cache the node values
- var node1Prev = node1._iPrev;
- var node1Next = node1._iNext;
- var node2Prev = node2._iPrev;
- var node2Next = node2._iNext;
+ // Cache the values
+ var child1Prev = child1._iPrev;
+ var child1Next = child1._iNext;
+ var child2Prev = child2._iPrev;
+ var child2Next = child2._iNext;
var endNode = stage.last._iNext;
var currentNode = stage.first;
do
{
- if (currentNode !== node1 && currentNode !== node2)
+ if (currentNode !== child1 && currentNode !== child2)
{
- if (currentNode.first === node1)
+ if (currentNode.first === child1)
{
- currentNode.first = node2;
+ currentNode.first = child2;
}
- else if (currentNode.first === node2)
+ else if (currentNode.first === child2)
{
- currentNode.first = node1;
+ currentNode.first = child1;
}
- if (currentNode.last === node1)
+ if (currentNode.last === child1)
{
- currentNode.last = node2;
+ currentNode.last = child2;
}
- else if (currentNode.last === node2)
+ else if (currentNode.last === child2)
{
- currentNode.last = node1;
+ currentNode.last = child1;
}
}
@@ -149,40 +149,40 @@ Phaser.World.prototype = {
}
while (currentNode != endNode)
- if (node1._iNext == node2)
+ if (child1._iNext == child2)
{
- // This is an A-B neighbour swap
- node1._iNext = node2Next;
- node1._iPrev = node2;
- node2._iNext = node1;
- node2._iPrev = node1Prev;
+ // This is a downward (A to B) neighbour swap
+ child1._iNext = child2Next;
+ child1._iPrev = child2;
+ child2._iNext = child1;
+ child2._iPrev = child1Prev;
- if (node1Prev) { node1Prev._iNext = node2; }
- if (node2Next) { node2Next._iPrev = node1; }
+ if (child1Prev) { child1Prev._iNext = child2; }
+ if (child2Next) { child2Next._iPrev = child1; }
}
- else if (node2._iNext == node1)
+ else if (child2._iNext == child1)
{
- // This is a B-A neighbour swap
- node1._iNext = node2;
- node1._iPrev = node2Prev;
- node2._iNext = node1Next;
- node2._iPrev = node1;
+ // This is am upward (B to A) neighbour swap
+ child1._iNext = child2;
+ child1._iPrev = child2Prev;
+ child2._iNext = child1Next;
+ child2._iPrev = child1;
- if (node2Prev) { node2Prev._iNext = node1; }
- if (node1Next) { node2Next._iPrev = node2; }
+ if (child2Prev) { child2Prev._iNext = child1; }
+ if (child1Next) { child2Next._iPrev = child2; }
}
else
{
- // Nodes are far apart
- node1._iNext = node2Next;
- node1._iPrev = node2Prev;
- node2._iNext = node1Next;
- node2._iPrev = node1Prev;
+ // Children are far apart
+ child1._iNext = child2Next;
+ child1._iPrev = child2Prev;
+ child2._iNext = child1Next;
+ child2._iPrev = child1Prev;
- if (node1Prev) { node1Prev._iNext = node2; }
- if (node1Next) { node1Next._iPrev = node2; }
- if (node2Prev) { node2Prev._iNext = node1; }
- if (node2Next) { node2Next._iPrev = node1; }
+ if (child1Prev) { child1Prev._iNext = child2; }
+ if (child1Next) { child1Next._iPrev = child2; }
+ if (child2Prev) { child2Prev._iNext = child1; }
+ if (child2Next) { child2Next._iPrev = child1; }
}
}