Loader.bitmapFont now has 2 extra parameters: xSpacing and ySpacing. These allow you to add extra spacing to each letter or line of the font.

This commit is contained in:
photonstorm
2014-02-14 04:34:57 +00:00
parent 24f2e2a46d
commit b38b00c2c1
6 changed files with 75 additions and 62 deletions
+8 -6
View File
@@ -3,8 +3,8 @@ var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: p
function preload() {
game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml');
game.load.bitmapFont('carrier', 'assets/fonts/carrier_command.png', 'assets/fonts/carrier_command.xml');
game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml', null, 0, -32);
game.load.bitmapFont('carrier', 'assets/fonts/carrier_command.png', 'assets/fonts/carrier_command.xml', null, 0, 24);
}
@@ -13,17 +13,19 @@ var text2;
function create() {
text = game.add.bitmapText(200, 100, 'carrier', 'Phaser & Pixi\nrocking!', 32);
text2 = game.add.bitmapText(200, 300, 'desyrel', 'Phaser & Pixi\nrocking!', 32);
text = game.add.bitmapText(100, 100, 'carrier', 'Phaser and Pixi\nrocking!', 32);
text2 = game.add.bitmapText(100, 300, 'desyrel', 'Phaser & Pixi\nrocking!', 64);
// text.tint = Math.random() * 0xFFFFFF;
game.input.onDown.add(change, this);
}
function change() {
text.fontSize++;
text.align = 'center';
text2.tint = Math.random() * 0xFFFFFF;
}