Final 0.9.4 release

This commit is contained in:
Richard Davey
2013-04-28 22:10:11 +01:00
parent cb9cb6e894
commit b6f8a3fba6
9 changed files with 11 additions and 175 deletions
+3 -4
View File
@@ -1,7 +1,7 @@
Phaser
======
Version: 0.9.4 Released: XX April 2013
Version: 0.9.4 Released: 28th April 2013
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
@@ -20,16 +20,15 @@ Latest Update
V0.9.4
* Fixed Tilemap bounds check if map was smaller than game dimensions
* Added Tilemap.getTile, getTileFromWorldXY, getTileFromInputXY
* Added Tilemap.setCollisionByIndex and setCollisionByRange
* Added GameObject.renderRotation boolean to control if the sprite will visually rotate or not (useful when angle needs to change but graphics don't)
* Added additional check to Camera.width/height so you cannot set them larger than the Stage size
* Added Collision.separateTile and Tilemap.collide
* Fixed Tilemap bounds check if map was smaller than game dimensions
* Fixed: Made World._cameras public, World.cameras and turned Game.camera into a getter for it (thanks Hackmaniac)
* Fixed: Circle.isEmpty properly checks diameter (thanks bapuna)
* Updated Gruntfile to export new version of phaser.js wrapped in a UMD block for require.js/commonJS (thanks Hackmaniac)
Requirements
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