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Final 0.9.4 release
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Phaser
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======
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Version: 0.9.4 Released: XX April 2013
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Version: 0.9.4 Released: 28th April 2013
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By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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@@ -20,16 +20,15 @@ Latest Update
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V0.9.4
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* Fixed Tilemap bounds check if map was smaller than game dimensions
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* Added Tilemap.getTile, getTileFromWorldXY, getTileFromInputXY
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* Added Tilemap.setCollisionByIndex and setCollisionByRange
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* Added GameObject.renderRotation boolean to control if the sprite will visually rotate or not (useful when angle needs to change but graphics don't)
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* Added additional check to Camera.width/height so you cannot set them larger than the Stage size
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* Added Collision.separateTile and Tilemap.collide
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* Fixed Tilemap bounds check if map was smaller than game dimensions
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* Fixed: Made World._cameras public, World.cameras and turned Game.camera into a getter for it (thanks Hackmaniac)
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* Fixed: Circle.isEmpty properly checks diameter (thanks bapuna)
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* Updated Gruntfile to export new version of phaser.js wrapped in a UMD block for require.js/commonJS (thanks Hackmaniac)
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Requirements
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------------
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