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Phaser.Stage now extends PIXI.Stage, rather than containing a _stage object.
(Warning: currently breaks camera based code and pointers, as the scale property is removed).
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@@ -51,12 +51,6 @@ Phaser.Stage = function (game, width, height) {
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this.name = '_stage_root';
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this.interactive = false;
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/**
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* @property {PIXI.Stage} display - The Pixi Stage which is hooked to the renderer.
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*/
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// this.display = this._stage;
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/**
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* @property {number} scaleMode - The current scaleMode.
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*/
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