Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.

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photonstorm
2013-10-11 04:42:11 +01:00
parent a7230aa769
commit b868c2cb1b
72 changed files with 6704 additions and 6454 deletions
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@@ -113,6 +113,7 @@ Version 1.0.7 (in progress in the dev branch)
* World.randomX/Y now works with negative World.bounds values.
* Added killOnComplete parameter to Animation.play. Really useful in situations where you want a Sprite to animate once then kill itself on complete, like an explosion effect.
* Added Sprite.loadTexture(key, frame) which allows you to load a new texture set into an existing sprite rather than having to create a new sprite.
* Tweens .to will now always return the parent (thanks powerfear)
* TODO: look at Sprite.crop (http://www.html5gamedevs.com/topic/1617-error-in-spritecrop/)