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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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@@ -13,12 +13,14 @@
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game.load.image('atari', 'assets/sprites/atari130xe.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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game.load.image('flectrum', 'assets/sprites/flectrum.png');
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}
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var testGroup;
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var sprite1;
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var sprite2;
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var sprite3;
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function create() {
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@@ -61,6 +63,9 @@
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sprite2 = game.add.sprite(-100, 150, 'mushroom');
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sprite2.name = 'mushroom';
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sprite3 = game.add.sprite(-200, 150, 'flectrum');
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sprite3.name = 'tall';
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testGroup.x = -600;
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testGroup.y = 200;
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@@ -88,6 +93,8 @@
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game.physics.collide(sprite1, sprite2, collisionHandler, null, this);
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// sprite3.angle += 0.5;
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}
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function collisionHandler (obj1, obj2) {
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@@ -110,6 +117,7 @@
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game.debug.renderSpriteBody(sprite1);
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game.debug.renderSpriteBody(sprite2);
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game.debug.renderSpriteBody(sprite3);
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game.debug.renderGroupInfo(testGroup, 500, 500);
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game.debug.renderPixel(testGroup.x, testGroup.y, 'rgb(255,255,0)');
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