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Input priority IDs working properly for drag events.
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@@ -0,0 +1,28 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
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game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
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game.loader.addImageFile('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.loader.load();
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}
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var atari1;
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var atari2;
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var sonic;
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function create() {
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atari1 = game.add.sprite(100, 100, 'atari1');
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atari2 = game.add.sprite(300, 200, 'atari2');
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sonic = game.add.sprite(400, 300, 'sonic');
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atari1.input.start(0, false, true);
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atari2.input.start(1, false, true);
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sonic.input.start(2, false, true);
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atari1.input.enableDrag();
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atari2.input.enableDrag();
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sonic.input.enableDrag();
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}
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function render() {
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game.input.renderDebugInfo(32, 32);
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}
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})();
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