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New Group.destroy example and patched the desyrel font xml.
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@@ -107,6 +107,7 @@ Updates:
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* You can now collide a group against itself, to have all children collide, and bodies won't check against themselves (thanks cocoademon)
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* RenderTexture.render / renderXY has a new parameter: renderHidden, a boolean which will allow you to render Sprites even if their visible is set to false.
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* Added in prototype.constructor definitions to every class (thanks darkoverlordofdata)
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* Group.destroy has a new parameter: destroyChildren (boolean) which will optionally call the destroy method of all Group children.
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Bug Fixes:
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@@ -124,6 +125,8 @@ Bug Fixes:
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* RenderTexture now displays correctly in Canvas games.
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* Canvas.addToDOM is now more robust when applying the overflowHidden style.
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* Fixed Pixi.StripShader which should stop the weird TileSprite GPU issues some were reporting (thanks GoodboyDigital)
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* Patched desyrel.xml so it doesn't contain any zero width/height characters, as they broke Firefox 25.
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You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md
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@@ -291,6 +294,7 @@ Beyond version 1.2
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* Create more touch input examples (http://www.html5gamedevs.com/topic/1556-mobile-touch-event/)
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* Look at HiDPI Canvas settings.
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* Support for parallel asset loading.
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* Fixed width bitmap font support, plus enhanced Bitmap font rendering.
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Contributing
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