New Group.destroy example and patched the desyrel font xml.

This commit is contained in:
photonstorm
2013-12-30 21:36:50 +00:00
parent ce4cf531d4
commit ba74bea4b4
6 changed files with 103 additions and 12 deletions
+4
View File
@@ -107,6 +107,7 @@ Updates:
* You can now collide a group against itself, to have all children collide, and bodies won't check against themselves (thanks cocoademon)
* RenderTexture.render / renderXY has a new parameter: renderHidden, a boolean which will allow you to render Sprites even if their visible is set to false.
* Added in prototype.constructor definitions to every class (thanks darkoverlordofdata)
* Group.destroy has a new parameter: destroyChildren (boolean) which will optionally call the destroy method of all Group children.
Bug Fixes:
@@ -124,6 +125,8 @@ Bug Fixes:
* RenderTexture now displays correctly in Canvas games.
* Canvas.addToDOM is now more robust when applying the overflowHidden style.
* Fixed Pixi.StripShader which should stop the weird TileSprite GPU issues some were reporting (thanks GoodboyDigital)
* Patched desyrel.xml so it doesn't contain any zero width/height characters, as they broke Firefox 25.
You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md
@@ -291,6 +294,7 @@ Beyond version 1.2
* Create more touch input examples (http://www.html5gamedevs.com/topic/1556-mobile-touch-event/)
* Look at HiDPI Canvas settings.
* Support for parallel asset loading.
* Fixed width bitmap font support, plus enhanced Bitmap font rendering.
Contributing