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It loops but still problems on the constructor
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@@ -7,7 +7,7 @@
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
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function preload() {
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@@ -27,20 +27,15 @@
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music = game.add.audio('squit',1,true);
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music.play();
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music.play('',0,1,true);
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s = game.add.sprite(game.world.centerX, game.world.centerY, 'spyro');
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s.anchor.setTo(0.5, 0.5);
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}
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function update() {
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//s.rotation += 0.01;
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}
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function render() {
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game.debug.renderSoundInfo(music, 20, 32);
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}
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})();
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@@ -0,0 +1,44 @@
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<?php
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$title = "Canvas Smoothing";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload() {
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game.load.image('boss', 'assets/misc/boss1.png');
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game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
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}
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var boss,
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button;
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function create() {
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// For browsers that support it, this keeps our pixel art looking crisp
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//Phaser.Canvas.setSmoothingEnabled(game.stage.canvas.context, false);
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boss = game.add.sprite(game.world.centerX, game.world.centerY, 'boss');
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boss.anchor.setTo(0.5, 0.5);
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// Zoom in each time we press it
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button = game.add.button(32, 32, 'button', clickedIt, this, 2, 1, 0);
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}
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function clickedIt() {
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boss.scale.x += 0.5;
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boss.scale.y += 0.5;
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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