It loops but still problems on the constructor

This commit is contained in:
Webeled
2013-09-16 17:40:56 +02:00
parent fc584cf6bc
commit bb9761aaf4
6 changed files with 71 additions and 13 deletions
+3 -8
View File
@@ -7,7 +7,7 @@
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create});
function preload() {
@@ -27,20 +27,15 @@
music = game.add.audio('squit',1,true);
music.play();
music.play('',0,1,true);
s = game.add.sprite(game.world.centerX, game.world.centerY, 'spyro');
s.anchor.setTo(0.5, 0.5);
}
function update() {
//s.rotation += 0.01;
}
function render() {
game.debug.renderSoundInfo(music, 20, 32);
}
})();
+44
View File
@@ -0,0 +1,44 @@
<?php
$title = "Canvas Smoothing";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
function preload() {
game.load.image('boss', 'assets/misc/boss1.png');
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
var boss,
button;
function create() {
// For browsers that support it, this keeps our pixel art looking crisp
//Phaser.Canvas.setSmoothingEnabled(game.stage.canvas.context, false);
boss = game.add.sprite(game.world.centerX, game.world.centerY, 'boss');
boss.anchor.setTo(0.5, 0.5);
// Zoom in each time we press it
button = game.add.button(32, 32, 'button', clickedIt, this, 2, 1, 0);
}
function clickedIt() {
boss.scale.x += 0.5;
boss.scale.y += 0.5;
}
})();
</script>
<?php
require('../foot.php');
?>