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https://github.com/wassname/phaser.git
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You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks.
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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game.load.image('ball', 'assets/sprites/wizball.png');
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}
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var image;
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var image2;
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var down;
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var p;
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var c;
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function create() {
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image = game.add.image(200, 200, 'mushroom');
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image2 = game.add.image(400, 200, 'ball');
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// image.rotation = 0.8;
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image.inputEnabled = true;
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image.events.onInputDown.add(clicked, this);
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image.events.onInputOver.add(over, this);
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image.events.onInputOut.add(out, this);
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image2.hitArea = new Phaser.Circle(image2.width / 2, image2.height / 2, 90);
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image2.inputEnabled = true;
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image2.events.onInputDown.add(clicked, this);
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image2.events.onInputOver.add(over, this);
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image2.events.onInputOut.add(out, this);
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// game.input.mouse.mouseDownCallback = onMouseDown;
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// game.input.mouse.mouseUpCallback = onMouseUp;
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// game.input.mouse.mouseMoveCallback = onMouseMove;
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}
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function over(object, pointer) {
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object.alpha = 0.5;
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}
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function out(object, pointer) {
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object.alpha = 1;
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}
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function clicked(object, pointer) {
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console.log('boom');
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}
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function update() {
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}
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function render() {
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// var p = game.input.getLocalPosition(image);
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var p = game.input.getLocalPosition(image2);
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game.debug.renderPointInfo(p, 32, 32);
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game.debug.renderPoint(p);
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game.debug.renderCircle(image2.hitArea);
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}
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