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Huge update to Phaser.Text. Much more lean, but loads of great new options added including drop shadows, gradient fills, fonts with spaces in the name, etc.
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@@ -64,7 +64,7 @@ Phaser.World.prototype.boot = function () {
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/**
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* This is called automatically after the plugins preUpdate and before the State.update.
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* Most objects have preUpdate methods and it's where initial movement, drawing and calculations are done.
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* Most objects have preUpdate methods and it's where initial movement and positioning is done.
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*
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* @method Phaser.World#preUpdate
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*/
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