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Lots of new examples :)
Lots of new examples, the wip/examples folder can be destoryed I think
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<?php
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$title = "Group length and sub groups";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
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// Groups for storing friends and enemies, may use for collision later.
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var friendAndFoe,
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enemies;
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// Groups for teaming up stuff.
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var normalBaddies,
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purpleBaddies;
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function preload() {
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game.load.image('ufo', 'assets/sprites/ufo.png');
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game.load.image('baddie', 'assets/sprites/space-baddie.png');
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game.load.image('purple-baddie', 'assets/sprites/space-baddie-purple.png');
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}
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function create() {
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// Create some local groups for later use.
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friendAndFoe = game.add.group();
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enemies = game.add.group();
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normalBaddies = game.add.group();
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purpleBaddies = game.add.group();
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// Add both teams to enemies group, using the Pixi container otherwise it's impossible
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enemies.add(normalBaddies._container);
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enemies.add(purpleBaddies._container);
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// Create a ufo as a friend sprite.
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friendAndFoe.create(200, 240, 'ufo');
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// Create some enemies.
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for (var i = 0; i < 16; i++) {
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createBaddie();
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}
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// Tap to create new baddie sprites.
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game.input.onTap.add(createBaddie, this);
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}
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function createBaddie() {
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var baddie;
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// Of course, the baddies created will belong to their respective groups
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if (Math.random() > 0.5) {
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baddie = purpleBaddies.create(360 + Math.random() * 200, 120 + Math.random() * 200,
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'purple-baddie');
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}
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else {
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baddie = normalBaddies.create(360 + Math.random() * 200, 120 + Math.random() * 200,
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'baddie');
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}
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}
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function render() {
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game.debug.renderStyle = '#fff';
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game.debug.renderText('Tap screen or click to create new baddies.', 16, 24);
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game.debug.renderText('enemies: ' + enemies.length + ' (actually ' + enemies.length + ' groups)', 16, 48);
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game.debug.renderText('normal baddies: ' + normalBaddies.length, 16, 60);
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game.debug.renderText('purple baddies: ' + purpleBaddies.length, 16, 72);
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game.debug.renderText('friends: ' + friendAndFoe.length, 16, 96);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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@@ -0,0 +1,52 @@
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<?php
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$title = "Swap children inside a group";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,render:render});
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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}
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var atari1;
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var atari2;
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function create() {
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// Items are rendered in the depth order in which they are added to the Group
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atari1 = game.add.sprite(100, 100, 'atari1');
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atari2 = game.add.sprite(250, 90, 'atari2');
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game.input.onTap.add(swapSprites, this);
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}
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function swapSprites() {
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// The 2 Sprites are in the global world Group, but this will work for any Group:
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game.world.group.swap(atari1, atari2);
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}
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function render () {
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game.debug.renderText('Tap screen to swap the children and therefore swap their indexes.', 10, 280);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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