Lots of new examples :)

Lots of new examples, the wip/examples folder can be destoryed I think
This commit is contained in:
Webeled
2013-09-30 17:31:03 +01:00
parent 4b177e0a9b
commit bdc8edea9d
15 changed files with 807 additions and 11 deletions
+80
View File
@@ -0,0 +1,80 @@
<?php
$title = "Motion";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update});
function preload() {
game.load.image('car', 'assets/sprites/car90.png');
game.load.image('ship', 'assets/sprites/xenon2_ship.png');
game.load.image('baddie', 'assets/sprites/space-baddie.png');
}
var car;
var ship;
var total;
var aliens;
function create() {
aliens = [];
for (var i = 0; i < 50; i++)
{
var s = game.add.sprite(game.world.randomX, game.world.randomY, 'baddie');
s.name = 'alien' + s;
s.body.collideWorldBounds = true;
s.body.bounce.setTo(1, 1);
s.body.velocity.setTo(10 + Math.random() * 40, 10 + Math.random() * 40);
aliens.push(s);
}
car = game.add.sprite(400, 300, 'car');
car.anchor.setTo(0.5, 0.5);
car.body.collideWorldBounds = true;
car.body.bounce.setTo(0.5, 0.5);
car.body.allowRotation = true;
ship = game.add.sprite(400, 400, 'ship');
ship.body.collideWorldBounds = true;
ship.body.bounce.setTo(0.5, 0.5);
}
function update() {
car.body.velocity.x = 0;
car.body.velocity.y = 0;
car.body.angularVelocity = 0;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.body.angularVelocity = -200;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.body.angularVelocity = 200;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
car.body.velocity.copyFrom(game.physics.velocityFromAngle(car.angle, 300));
}
game.physics.collide(aliens);
}
})();
</script>
<?php
require('../foot.php');
?>
+62
View File
@@ -0,0 +1,62 @@
<?php
$title = "Motion";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update,render:render});
function preload() {
game.load.image('fuji', 'assets/pics/atari_fujilogo.png');
}
var fuji,
b;
function create() {
game.stage.backgroundColor = 'rgb(0,0,100)';
fuji = game.add.sprite(game.world.centerX, game.world.centerY, 'fuji');
fuji.anchor.setTo(0, 0.5);
fuji.angle = 34;
b = new Phaser.Rectangle(fuji.center.x, fuji.center.y, fuji.width, fuji.height);
//Remember that the sprite is rotating around its anchor
game.add.tween(fuji).to({ angle: 360 }, 20000, Phaser.Easing.Linear.None, true, 0, true);
}
function update() {
if (game.input.activePointer.justPressed()){
fuji.centerOn(game.input.x, game.input.y);
}
b.x = fuji.center.x - fuji.halfWidth;
b.y = fuji.center.y - fuji.halfHeight;
}
function render() {
//Phaser.DebugUtils.renderSpriteWorldViewBounds(fuji);
//Phaser.DebugUtils.renderSpriteBounds(fuji);
game.debug.renderSpriteCorners(fuji);
//Phaser.DebugUtils.renderSpriteWorldView(fuji, 32, 32);
game.debug.renderRectangle(b, 'rgba(0,20,91,1)');
}
})();
</script>
<?php
require('../foot.php');
?>