The StateManager now looks for a function called 'resumed' which is called when a game un-pauses (fixes #358)

This commit is contained in:
photonstorm
2014-02-22 00:01:19 +00:00
parent ea4873e286
commit be4d42a1c2
2 changed files with 12 additions and 3 deletions
+1
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@@ -124,6 +124,7 @@ New features:
* Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
* Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key).
* TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras.
* The StateManager now looks for a function called 'resumed' which is called when a game un-pauses.
Updates: