Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.

This commit is contained in:
photonstorm
2013-12-22 04:27:12 +00:00
parent 63d90a0176
commit bf72b4d3b0
7 changed files with 102 additions and 15 deletions
+4 -2
View File
@@ -20,12 +20,14 @@ function preload() {
// game.load.image('phaser', 'assets/sprites/mushroom2.png');
// game.load.image('phaser', 'assets/sprites/wabbit.png');
game.load.image('phaser', 'assets/sprites/arrow.png');
game.load.spritesheet('coin', 'assets/sprites/coin.png', 32, 32);
// game.load.image('phaser', 'assets/sprites/darkwing_crazy.png');
}
var cursors;
var map;
var coins;
var layer;
var layer2;
@@ -57,13 +59,13 @@ function create() {
// layer2.alpha = 0.5;
layer = map.createLayer('Tile Layer 1');
layer.scrollFactorX = 0.5;
// layer.debug = true;
layer.resizeWorld();
//coins =
map.createFromObjects(34, 'coin', 0)
// layer2 = game.add.tilemapLayer(0, 0, 400, 600, null, map, 0);
// layer.cameraOffset.x = 400;