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https://github.com/wassname/phaser.git
synced 2026-08-11 11:23:06 +08:00
Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
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@@ -20,12 +20,14 @@ function preload() {
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// game.load.image('phaser', 'assets/sprites/mushroom2.png');
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// game.load.image('phaser', 'assets/sprites/wabbit.png');
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game.load.image('phaser', 'assets/sprites/arrow.png');
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game.load.spritesheet('coin', 'assets/sprites/coin.png', 32, 32);
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// game.load.image('phaser', 'assets/sprites/darkwing_crazy.png');
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}
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var cursors;
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var map;
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var coins;
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var layer;
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var layer2;
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@@ -57,13 +59,13 @@ function create() {
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// layer2.alpha = 0.5;
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layer = map.createLayer('Tile Layer 1');
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layer.scrollFactorX = 0.5;
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// layer.debug = true;
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layer.resizeWorld();
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//coins =
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map.createFromObjects(34, 'coin', 0)
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// layer2 = game.add.tilemapLayer(0, 0, 400, 600, null, map, 0);
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// layer.cameraOffset.x = 400;
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