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World and Camera updates nearly complete.
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@@ -13,9 +13,8 @@ window.onload = function () {
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function preload() {
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// game.world.setSize(1920, 1200);
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game.stage.backgroundColor = '#007236';
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game.load.image('backdrop', 'assets/pics/remember-me.jpg');
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game.load.image('mushroom', 'assets/sprites/mushroom.png');
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game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png');
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@@ -26,21 +25,20 @@ window.onload = function () {
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function create() {
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game.add.sprite(0, 0, 'backdrop');
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// Modify the world and camera bounds
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game.world.setBounds(-1000, -1000, 2000, 2000);
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for (var i = 0; i < 100; i++)
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{
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game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
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var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
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console.log(s.x, s.y);
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}
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d = game.add.sprite(200, 200, 'phaser');
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d = game.add.sprite(0, 0, 'phaser');
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d.anchor.setTo(0.5, 0.5);
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cursors = game.input.keyboard.createCursorKeys();
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console.log(game.camera.displayObject.length);
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// console.log(game.camera.displayObject.children[0].name);
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}
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function update() {
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@@ -72,7 +70,7 @@ window.onload = function () {
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{
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if (cursors.left.shiftKey)
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{
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game.camera.displayObject.rotation -= 0.05;
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game.world.rotation -= 0.05;
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}
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else
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{
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@@ -83,7 +81,7 @@ window.onload = function () {
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{
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if (cursors.right.shiftKey)
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{
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game.camera.displayObject.rotation += 0.05;
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game.world.rotation += 0.05;
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}
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else
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{
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@@ -96,8 +94,8 @@ window.onload = function () {
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function render() {
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game.debug.renderCameraInfo(game.camera, 32, 32);
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game.debug.renderWorldTransformInfo(d, 32, 200);
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game.debug.renderLocalTransformInfo(d, 32, 400);
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// game.debug.renderWorldTransformInfo(d, 32, 200);
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// game.debug.renderLocalTransformInfo(d, 32, 400);
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game.debug.renderSpriteCorners(d, false, true);
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}
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