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World and Camera updates nearly complete.
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+2
-2
@@ -297,14 +297,14 @@ Phaser.Game.prototype = {
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this.net = new Phaser.Net(this);
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this.debug = new Phaser.Utils.Debug(this);
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this.load.onLoadComplete.add(this.loadComplete, this);
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this.stage.boot();
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this.world.boot();
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this.input.boot();
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this.sound.boot();
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this.state.boot();
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this.load.onLoadComplete.add(this.loadComplete, this);
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if (this.renderType == Phaser.CANVAS)
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{
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console.log('%cPhaser ' + Phaser.VERSION + ' initialized. Rendering to Canvas', 'color: #ffff33; background: #000000');
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