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World and Camera updates nearly complete.
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+6
-1
@@ -70,7 +70,12 @@ Phaser.Group = function (game, parent, name, useStage) {
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* @default
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*/
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this.exists = true;
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/**
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* @property {Phaser.Point} scale - Replaces the PIXI.Point with a slightly more flexible one.
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*/
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this.scale = new Phaser.Point(1, 1);
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};
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Phaser.Group.prototype = {
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