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Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.
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@@ -43,6 +43,7 @@ module Phaser {
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* be dead yet, and then has some special bounce behavior if there is some gravity on it.
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*/
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public update() {
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//lifespan behavior
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if (this.lifespan <= 0)
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{
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