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getAnimation and RAF callback ID checks added
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@@ -261,6 +261,27 @@ Phaser.AnimationManager.prototype = {
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},
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/**
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* Returns an animation that was previously added by name.
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*
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* @method Phaser.AnimationManager#getAnimation
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* @param {string} name - The name of the animation to be returned, e.g. "fire".
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* @return {Phaser.Animation|boolean} The Animation instance, if found, otherwise false.
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*/
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getAnimation: function (name) {
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if (typeof name == 'string')
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{
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if (this._anims[name])
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{
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return this._anims[name];
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}
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}
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return false;
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},
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/**
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* Refreshes the current frame data back to the parent Sprite and also resets the texture data.
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*
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