Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.

This commit is contained in:
photonstorm
2013-10-08 00:58:20 +01:00
parent 1bc6ac25fa
commit c307f79102
20 changed files with 444 additions and 61 deletions
+12 -2
View File
@@ -8,7 +8,7 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update });
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
var baddie,
keys=Phaser.Keyboard;
@@ -28,7 +28,7 @@
game.add.tileSprite(0, 0, 2000, 2000, 'background');
game.world.setBounds(1400,1400);
game.world.setBounds(0, 0, 1400,1400);
for(var i=0,nb=10;i<nb;i++){
@@ -68,6 +68,16 @@
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
// game.debug.renderSpriteInfo(d, 32, 200);
// game.debug.renderWorldTransformInfo(d, 32, 200);
// game.debug.renderLocalTransformInfo(d, 32, 400);
// game.debug.renderSpriteCorners(d, false, true);
}
</script>