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https://github.com/wassname/phaser.git
synced 2026-07-28 11:23:50 +08:00
Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
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@@ -8,7 +8,7 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update });
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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var baddie,
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keys=Phaser.Keyboard;
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@@ -28,7 +28,7 @@
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game.add.tileSprite(0, 0, 2000, 2000, 'background');
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game.world.setBounds(1400,1400);
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game.world.setBounds(0, 0, 1400,1400);
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for(var i=0,nb=10;i<nb;i++){
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@@ -68,6 +68,16 @@
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}
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function render() {
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game.debug.renderCameraInfo(game.camera, 32, 32);
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// game.debug.renderSpriteInfo(d, 32, 200);
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// game.debug.renderWorldTransformInfo(d, 32, 200);
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// game.debug.renderLocalTransformInfo(d, 32, 400);
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// game.debug.renderSpriteCorners(d, false, true);
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}
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</script>
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