Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.

This commit is contained in:
photonstorm
2013-10-08 00:58:20 +01:00
parent 1bc6ac25fa
commit c307f79102
20 changed files with 444 additions and 61 deletions
+1 -1
View File
@@ -120,7 +120,7 @@ Phaser.Tilemap = function (game, key, x, y, resizeWorld, tileWidth, tileHeight)
if (this.currentLayer && resizeWorld)
{
this.game.world.setSize(this.currentLayer.widthInPixels, this.currentLayer.heightInPixels, true);
this.game.world.setBounds(0, 0, this.currentLayer.widthInPixels, this.currentLayer.heightInPixels);
}
};