Angular Physics re-implemented, most tests now working as expected.

This commit is contained in:
photonstorm
2014-01-03 04:50:31 +00:00
parent f7329e0661
commit c3183dcea9
5 changed files with 164 additions and 100 deletions
+11 -8
View File
@@ -19,7 +19,7 @@ var launchVelocity = 0;
function create() {
// set global gravity
game.physics.gravity.setTo(0,8);
game.physics.gravity.y = 100;
game.stage.backgroundColor = '#0072bc';
var graphics = game.add.graphics(0,0);
@@ -42,7 +42,7 @@ function create() {
ball.anchor.setTo(0.5, 0.5);
ball.body.collideWorldBounds = true;
ball.body.bounce.setTo(0.9, 0.9);
ball.body.drag.setTo(50, 50);
ball.body.drag.setTo(10, 0);
// Enable input.
ball.inputEnabled = true;
@@ -66,10 +66,10 @@ function launch() {
arrow.alpha = 0;
analog.alpha = 0;
Xvector = (arrow.x - ball.x) * 4.1;
Yvector = (arrow.y - ball.y) * 4.1;
Xvector = (arrow.x - ball.x) * 3;
Yvector = (arrow.y - ball.y) * 3;
ball.body.allowGravity = true;
ball.body.velocity.setTo(Xvector,Yvector);
ball.body.velocity.setTo(Xvector, Yvector);
}
@@ -85,7 +85,7 @@ function update() {
arrow.alpha = 1;
analog.alpha = 0.5;
analog.rotation = arrow.rotation - 3.14/2;
analog.rotation = arrow.rotation - 3.14 / 2;
analog.height = game.physics.distanceToPointer(arrow);
launchVelocity = analog.height;
}
@@ -95,7 +95,10 @@ function update() {
function render() {
game.debug.renderText("Drag the ball and release to launch", 32, 32);
game.debug.renderSpriteInfo(ball, 32, 64);
game.debug.renderText("Launch Velocity: " + parseInt(launchVelocity), 32, 250);
game.debug.renderBodyInfo(ball, 32, 64);
// game.debug.renderSpriteInfo(ball, 32, 64);
// game.debug.renderText("Launch Velocity: " + parseInt(launchVelocity), 32, 250);
}