Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body.

This commit is contained in:
photonstorm
2014-02-07 18:55:29 +00:00
parent bf13c7b569
commit c429787877
3 changed files with 18 additions and 14 deletions
+9 -9
View File
@@ -78,17 +78,17 @@ function changeSky (button) {
function render () {
game.debug.renderSpriteCorners(button1, false, true);
game.debug.renderSpriteCorners(button2, false, true);
game.debug.renderSpriteCorners(button3, false, true);
game.debug.renderSpriteCorners(button4, false, true);
game.debug.renderSpriteCorners(button5, false, true);
game.debug.renderSpriteCorners(button6, false, true);
// game.debug.renderSpriteCorners(button1, false, true);
// game.debug.renderSpriteCorners(button2, false, true);
// game.debug.renderSpriteCorners(button3, false, true);
// game.debug.renderSpriteCorners(button4, false, true);
// game.debug.renderSpriteCorners(button5, false, true);
// game.debug.renderSpriteCorners(button6, false, true);
// game.debug.renderWorldTransformInfo(button1, 32, 132);
// game.debug.renderText('sx: ' + button3.scale.x + ' sy: ' + button3.scale.y + ' w: ' + button3.width + ' cw: ' + button3._cache.width, 32, 20);
game.debug.renderText('ox: ' + game.stage.offset.x + ' oy: ' + game.stage.offset.y, 32, 20);
game.debug.renderPoint(button3.input._tempPoint);
game.debug.renderPoint(button6.input._tempPoint);
// game.debug.renderText('ox: ' + game.stage.offset.x + ' oy: ' + game.stage.offset.y, 32, 20);
// game.debug.renderPoint(button3.input._tempPoint);
// game.debug.renderPoint(button6.input._tempPoint);
}