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The Debug panel now works in WebGL mode. Pay attention to the warning at the top of the Debug docs (feature request #499)
All the Debug methods have had the word 'render' removed from the start. So where you did `debug.renderSpriteInfo` before, it's now just `debug.spriteInfo`. Debug methods that rendered geometry (Rectangle, Circle, Line, Point) have been merged into the single method: `Debug.geom`.
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@@ -83,6 +83,8 @@ Significant API changes:
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* Time.physicsElapsed is no longer bound or clamped, be wary of this if you use the value anywhere in your code.
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* In Group.destroy the default for 'destroyChildren' was false. It's now `true` as this is a far more likely requirement when destroying a Group.
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* Game no longer pauses if you've forced orientation and change it, also doesn't resize a NO_SCALE game.
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* All the Debug methods have had the word 'render' removed from the start. So where you did `debug.renderSpriteInfo` before, it's now just `debug.spriteInfo`.
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* Debug methods that rendered geometry (Rectangle, Circle, Line, Point) have been merged into the single method: `Debug.geom`.
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New features:
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@@ -132,6 +134,7 @@ New features:
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* Group.moveUp(child) will move a child up the display list, swapping with the child above it.
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* Group.moveDown(child) will move a child down the display list, swapping with the child below it.
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* Device.windowsPhone is now tested for.
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* The Debug panel now works in WebGL mode. Pay attention to the warning at the top of the Debug docs (feature request #499)
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Updates:
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