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synced 2026-09-09 11:28:47 +08:00
Updated every test to use the new GameObjectFactory syntax
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@@ -12,7 +12,7 @@
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function create() {
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myGame.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
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for(var i = 0; i < 1000; i++) {
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myGame.createSprite(myGame.world.randomX, myGame.world.randomY, 'melon');
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myGame.add.sprite(myGame.world.randomX, myGame.world.randomY, 'melon');
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}
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}
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function update() {
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@@ -37,8 +37,8 @@
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var car;
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function create2() {
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myGame2.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
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myGame2.createSprite(0, 0, 'grid');
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car = myGame2.createSprite(400, 300, 'car');
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myGame2.add.sprite(0, 0, 'grid');
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car = myGame2.add.sprite(400, 300, 'car');
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myGame2.camera.follow(car);
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}
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function update2() {
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@@ -24,7 +24,7 @@
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for (var i = 0; i < 1000; i++)
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{
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myGame.createSprite(myGame.world.randomX, myGame.world.randomY, 'melon');
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myGame.add.sprite(myGame.world.randomX, myGame.world.randomY, 'melon');
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}
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}
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@@ -70,9 +70,9 @@
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myGame2.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
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myGame2.createSprite(0, 0, 'grid');
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myGame2.add.sprite(0, 0, 'grid');
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car = myGame2.createSprite(400, 300, 'car');
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car = myGame2.add.sprite(400, 300, 'car');
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myGame2.camera.follow(car);
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@@ -15,7 +15,7 @@
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yy[i] = Math.floor(Math.random() * star_w * 2) - star_w;
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zz[i] = Math.floor(Math.random() * 160) + 1;
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}
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starfield = myGame.createDynamicTexture(800, 600);
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starfield = myGame.add.dynamicTexture(800, 600);
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}
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function update() {
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starfield.clear();
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@@ -24,7 +24,7 @@
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zz[i] = Math.floor(Math.random() * 160) + 1;
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}
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starfield = myGame.createDynamicTexture(800, 600);
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starfield = myGame.add.dynamicTexture(800, 600);
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}
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+1
-1
@@ -7,7 +7,7 @@
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}
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var car;
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function create() {
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car = myGame.createSprite(200, 300, 'car');
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car = myGame.add.sprite(200, 300, 'car');
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myGame.onRenderCallback = render;
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myGame.stage.context.font = '16px Arial';
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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+1
-1
@@ -16,7 +16,7 @@
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function create() {
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car = myGame.createSprite(200, 300, 'car');
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car = myGame.add.sprite(200, 300, 'car');
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myGame.onRenderCallback = render;
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