Updated every test to use the new GameObjectFactory syntax

This commit is contained in:
Richard Davey
2013-05-23 00:36:53 +01:00
parent bd54460e80
commit c5ace72180
156 changed files with 339 additions and 337 deletions
+3 -3
View File
@@ -12,7 +12,7 @@
function create() {
myGame.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
for(var i = 0; i < 1000; i++) {
myGame.createSprite(myGame.world.randomX, myGame.world.randomY, 'melon');
myGame.add.sprite(myGame.world.randomX, myGame.world.randomY, 'melon');
}
}
function update() {
@@ -37,8 +37,8 @@
var car;
function create2() {
myGame2.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
myGame2.createSprite(0, 0, 'grid');
car = myGame2.createSprite(400, 300, 'car');
myGame2.add.sprite(0, 0, 'grid');
car = myGame2.add.sprite(400, 300, 'car');
myGame2.camera.follow(car);
}
function update2() {
+3 -3
View File
@@ -24,7 +24,7 @@
for (var i = 0; i < 1000; i++)
{
myGame.createSprite(myGame.world.randomX, myGame.world.randomY, 'melon');
myGame.add.sprite(myGame.world.randomX, myGame.world.randomY, 'melon');
}
}
@@ -70,9 +70,9 @@
myGame2.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
myGame2.createSprite(0, 0, 'grid');
myGame2.add.sprite(0, 0, 'grid');
car = myGame2.createSprite(400, 300, 'car');
car = myGame2.add.sprite(400, 300, 'car');
myGame2.camera.follow(car);
+1 -1
View File
@@ -15,7 +15,7 @@
yy[i] = Math.floor(Math.random() * star_w * 2) - star_w;
zz[i] = Math.floor(Math.random() * 160) + 1;
}
starfield = myGame.createDynamicTexture(800, 600);
starfield = myGame.add.dynamicTexture(800, 600);
}
function update() {
starfield.clear();
+1 -1
View File
@@ -24,7 +24,7 @@
zz[i] = Math.floor(Math.random() * 160) + 1;
}
starfield = myGame.createDynamicTexture(800, 600);
starfield = myGame.add.dynamicTexture(800, 600);
}
+1 -1
View File
@@ -7,7 +7,7 @@
}
var car;
function create() {
car = myGame.createSprite(200, 300, 'car');
car = myGame.add.sprite(200, 300, 'car');
myGame.onRenderCallback = render;
myGame.stage.context.font = '16px Arial';
myGame.stage.context.fillStyle = 'rgb(255,255,255)';
+1 -1
View File
@@ -16,7 +16,7 @@
function create() {
car = myGame.createSprite(200, 300, 'car');
car = myGame.add.sprite(200, 300, 'car');
myGame.onRenderCallback = render;