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Updated every test to use the new GameObjectFactory syntax
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@@ -18,12 +18,12 @@
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var bigCam;
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function create() {
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myGame.camera.deadzone = new Phaser.Rectangle(64, 64, myGame.stage.width - 128, myGame.stage.height - 128);
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//bigCam = myGame.createCamera(30, 30, 200, 200);
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//bigCam = myGame.add.camera(30, 30, 200, 200);
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//bigCam.showBorder = true;
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//bigCam.scale.setTo(1.5, 1.5);
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//map = myGame.createTilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
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map = myGame.createTilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, true, 16, 16);
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car = myGame.createSprite(300, 100, 'car');
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//map = myGame.add.tilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
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map = myGame.add.tilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, true, 16, 16);
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car = myGame.add.sprite(300, 100, 'car');
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myGame.camera.follow(car);
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//bigCam.follow(car, Phaser.Camera.STYLE_LOCKON);
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myGame.onRenderCallback = render;
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