Updated every test to use the new GameObjectFactory syntax

This commit is contained in:
Richard Davey
2013-05-23 00:36:53 +01:00
parent bd54460e80
commit c5ace72180
156 changed files with 339 additions and 337 deletions
+4 -4
View File
@@ -18,12 +18,12 @@
var bigCam;
function create() {
myGame.camera.deadzone = new Phaser.Rectangle(64, 64, myGame.stage.width - 128, myGame.stage.height - 128);
//bigCam = myGame.createCamera(30, 30, 200, 200);
//bigCam = myGame.add.camera(30, 30, 200, 200);
//bigCam.showBorder = true;
//bigCam.scale.setTo(1.5, 1.5);
//map = myGame.createTilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
map = myGame.createTilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, true, 16, 16);
car = myGame.createSprite(300, 100, 'car');
//map = myGame.add.tilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON);
map = myGame.add.tilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, true, 16, 16);
car = myGame.add.sprite(300, 100, 'car');
myGame.camera.follow(car);
//bigCam.follow(car, Phaser.Camera.STYLE_LOCKON);
myGame.onRenderCallback = render;