Working sprite bounds / vertices regardless of scale or rotation

This commit is contained in:
Richard Davey
2013-06-11 21:30:15 +01:00
parent 1f8c809f53
commit c5f6817c4c
21 changed files with 1718 additions and 203 deletions
+1
View File
@@ -43,6 +43,7 @@ TODO:
* Swap to using time based motion (like the tweens) rather than delta timer - it just doesn't work well on slow phones
* Pointer.getWorldX(camera) needs to take camera scale into consideration
* Add a 'click to bring to top' demo (+ Group feature?)
* If stage.clear set to false and game pauses, when it unpauses you still see the pause arrow - resolve this
* Add clip support + shape options to Texture Component.