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Working sprite bounds / vertices regardless of scale or rotation
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@@ -43,6 +43,7 @@ TODO:
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* Swap to using time based motion (like the tweens) rather than delta timer - it just doesn't work well on slow phones
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* Pointer.getWorldX(camera) needs to take camera scale into consideration
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* Add a 'click to bring to top' demo (+ Group feature?)
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* If stage.clear set to false and game pauses, when it unpauses you still see the pause arrow - resolve this
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* Add clip support + shape options to Texture Component.
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