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Added Starling/Sparrow XML Texture Atlas format support.
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@@ -106,11 +106,12 @@ V0.9.6
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* Added the GameObjectFactory to Game. You now make Sprites like this: game.add.sprite(). Much better separation of game object creation methods now. But you'll have to update ALL code, sorry!
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* Added GameObjectFactory methods to add existing objects to the game world, such as existingSprite(), existingTween(), etc.
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* Added the GameObjectFactory to Phaser.State
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* Added new format parameter to Loader.addTextureAtlas defining the format. Currently supported: JSON Array and Starling/Sparrow XML.
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* TODO: Check that tween pausing works with the new performance.now
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* TODO: Game.Time should monitor pause duration
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* TODO: Investigate bug re: tilemap collision and animation frames
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* TODO: Update tests that use arrow keys and include touch/mouse support
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* TODO: Update tests that use arrow keys and include touch/mouse support (FlxControlHandler style)
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* TODO: GameObject.clipRect
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* TODO: Polygon geom primitive
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* TODO: Move GameObject transforms to a single matrix
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