Added Starling/Sparrow XML Texture Atlas format support.

This commit is contained in:
Richard Davey
2013-05-23 03:08:57 +01:00
parent c5ace72180
commit c7485301ca
16 changed files with 636 additions and 149 deletions
+2 -1
View File
@@ -106,11 +106,12 @@ V0.9.6
* Added the GameObjectFactory to Game. You now make Sprites like this: game.add.sprite(). Much better separation of game object creation methods now. But you'll have to update ALL code, sorry!
* Added GameObjectFactory methods to add existing objects to the game world, such as existingSprite(), existingTween(), etc.
* Added the GameObjectFactory to Phaser.State
* Added new format parameter to Loader.addTextureAtlas defining the format. Currently supported: JSON Array and Starling/Sparrow XML.
* TODO: Check that tween pausing works with the new performance.now
* TODO: Game.Time should monitor pause duration
* TODO: Investigate bug re: tilemap collision and animation frames
* TODO: Update tests that use arrow keys and include touch/mouse support
* TODO: Update tests that use arrow keys and include touch/mouse support (FlxControlHandler style)
* TODO: GameObject.clipRect
* TODO: Polygon geom primitive
* TODO: Move GameObject transforms to a single matrix