Fixed instance check issue in Game and tidied up the stageScaleMode inner loop.

This commit is contained in:
Richard Davey
2013-08-16 02:18:12 +01:00
parent f76ba6840f
commit c884bab7ec
6 changed files with 55 additions and 26 deletions
+15 -2
View File
@@ -95,8 +95,21 @@ module Phaser {
for (var i = 0; i < frames.length; i++)
{
newFrame = data.addFrame(new Frame(frames[i].frame.x, frames[i].frame.y, frames[i].frame.w, frames[i].frame.h, frames[i].filename));
newFrame.setTrim(frames[i].trimmed, frames[i].sourceSize.w, frames[i].sourceSize.h, frames[i].spriteSourceSize.x, frames[i].spriteSourceSize.y, frames[i].spriteSourceSize.w, frames[i].spriteSourceSize.h);
newFrame = data.addFrame(new Frame(
frames[i].frame.x,
frames[i].frame.y,
frames[i].frame.w,
frames[i].frame.h,
frames[i].filename));
newFrame.setTrim(
frames[i].trimmed,
frames[i].sourceSize.w,
frames[i].sourceSize.h,
frames[i].spriteSourceSize.x,
frames[i].spriteSourceSize.y,
frames[i].spriteSourceSize.w,
frames[i].spriteSourceSize.h);
}
return data;