mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
Testing out new Body structure
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
function preload() {
|
||||
game.load.image('arrow', 'assets/sprites/arrow.png');
|
||||
|
||||
}
|
||||
|
||||
var sprite;
|
||||
|
||||
var setGravityToPointXY = function(game,sprite,power, radiusLow,radiusHigh,pointX,pointY){
|
||||
var pointXY = new Phaser.Point(pointX,pointY);
|
||||
var tempDistance = Phaser.Point.distance(sprite,pointXY);
|
||||
if(tempDistance>radiusLow&&tempDistance<radiusHigh){
|
||||
var rotation = game.physics.angleBetween(sprite,pointXY);
|
||||
//console.log(" ROTATION " + rotation);
|
||||
sprite.body.gravity.y = Math.round(Math.sin(rotation)*1000)/1000 * (power);
|
||||
sprite.body.gravity.x = Math.round(Math.cos(rotation)*1000)/1000 * (power);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
function create() {
|
||||
|
||||
game.stage.backgroundColor = '#0072bc';
|
||||
|
||||
sprite = game.add.sprite(100, 100, 'arrow');
|
||||
sprite.anchor.setTo(0.5, 0.5);
|
||||
sprite.body.canSleep = false;
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
setGravityToPointXY(game,sprite,20,-0,8000,100,300);
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
game.debug.renderBodyInfo(sprite,30,32);
|
||||
}
|
||||
Reference in New Issue
Block a user