mirror of
https://github.com/wassname/phaser.git
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More docs coming on.
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+13
-8
@@ -20,8 +20,8 @@
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* @param {number} renderer -Which renderer to use (canvas or webgl)
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* @param {HTMLElement} parent -The Games DOM parent.
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* @param {Description} state - Description.
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* @param {bool} transparent - Use a transparent canvas background or not.
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* @param {bool} antialias - Anti-alias graphics.
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* @param {boolean} transparent - Use a transparent canvas background or not.
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* @param {boolean} antialias - Anti-alias graphics.
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*/
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Phaser.Game = function (width, height, renderer, parent, state, transparent, antialias) {
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@@ -56,12 +56,12 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.height = height;
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/**
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* @property {bool} transparent - Use a transparent canvas background or not.
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* @property {boolean} transparent - Use a transparent canvas background or not.
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*/
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this.transparent = transparent;
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/**
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* @property {bool} antialias - Anti-alias graphics (in WebGL this helps with edges, in Canvas2D it retains pixel-art quality).
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* @property {boolean} antialias - Anti-alias graphics (in WebGL this helps with edges, in Canvas2D it retains pixel-art quality).
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*/
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this.antialias = antialias;
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@@ -77,7 +77,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.state = new Phaser.StateManager(this, state);
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/**
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* @property {bool} _paused - Is game paused?
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* @property {boolean} _paused - Is game paused?
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* @private
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* @default
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*/
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@@ -89,20 +89,20 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.renderType = renderer;
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/**
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* @property {bool} _loadComplete - Whether load complete loading or not.
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* @property {boolean} _loadComplete - Whether load complete loading or not.
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* @private
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* @default
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*/
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this._loadComplete = false;
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/**
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* @property {bool} isBooted - Whether the game engine is booted, aka available.
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* @property {boolean} isBooted - Whether the game engine is booted, aka available.
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* @default
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*/
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this.isBooted = false;
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/**
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* @property {bool} id -Is game running or paused?
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* @property {boolean} id -Is game running or paused?
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* @default
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*/
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this.isRunning = false;
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@@ -253,6 +253,7 @@ Phaser.Game.prototype = {
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* Initialize engine sub modules and start the game.
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*
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* @method boot
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* @memberOf Phaser.Game
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*/
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boot: function () {
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@@ -333,6 +334,7 @@ Phaser.Game.prototype = {
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* Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.
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*
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* @method setUpRenderer
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* @memberOf Phaser.Game
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*/
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setUpRenderer: function () {
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@@ -369,6 +371,7 @@ Phaser.Game.prototype = {
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* Called when the load has finished, after preload was run.
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*
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* @method loadComplete
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* @memberOf Phaser.Game
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*/
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loadComplete: function () {
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@@ -382,6 +385,7 @@ Phaser.Game.prototype = {
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* The core game loop.
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*
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* @method update
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* @memberOf Phaser.Game
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* @param {number} time - The current time as provided by RequestAnimationFrame.
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*/
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update: function (time) {
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@@ -416,6 +420,7 @@ Phaser.Game.prototype = {
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* Nuke the entire game from orbit
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*
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* @method destroy
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* @memberOf Phaser.Game
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*/
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destroy: function () {
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