More docs coming on.

This commit is contained in:
Richard Davey
2013-10-01 16:39:39 +01:00
parent a38ad2d1a9
commit ca113b85aa
80 changed files with 10121 additions and 4763 deletions
+3 -3
View File
@@ -26,13 +26,13 @@ Phaser.BitmapText = function (game, x, y, text, style) {
style = style || '';
/**
* @property {bool} exists - If exists = false then the Sprite isn't updated by the core game loop or physics subsystem at all.
* @property {boolean} exists - If exists = false then the Sprite isn't updated by the core game loop or physics subsystem at all.
* @default
*/
this.exists = true;
/**
* @property {bool} alive - This is a handy little var your game can use to determine if a sprite is alive or not, it doesn't effect rendering.
* @property {boolean} alive - This is a handy little var your game can use to determine if a sprite is alive or not, it doesn't effect rendering.
* @default
*/
this.alive = true;
@@ -112,7 +112,7 @@ Phaser.BitmapText = function (game, x, y, text, style) {
this._cache.y = this.y - (this.game.world.camera.y * this.scrollFactor.y);
/**
* @property {bool} renderable - Description.
* @property {boolean} renderable - Description.
* @private
*/
this.renderable = true;