More docs coming on.

This commit is contained in:
Richard Davey
2013-10-01 16:39:39 +01:00
parent a38ad2d1a9
commit ca113b85aa
80 changed files with 10121 additions and 4763 deletions
+4 -4
View File
@@ -86,7 +86,7 @@ Phaser.Input.prototype = {
/**
* You can disable all Input by setting Input.disabled: true. While set all new input related events will be ignored.
* If you need to disable just one type of input, for example mouse, use Input.mouse.disabled: true instead
* @property {bool} disabled
* @property {boolean} disabled
* @default
*/
disabled: false,
@@ -182,7 +182,7 @@ Phaser.Input.prototype = {
* Sets if the Pointer objects should record a history of x/y coordinates they have passed through.
* The history is cleared each time the Pointer is pressed down.
* The history is updated at the rate specified in Input.pollRate
* @property {bool} recordPointerHistory
* @property {boolean} recordPointerHistory
* @default
**/
recordPointerHistory: false,
@@ -446,7 +446,7 @@ Phaser.Input.prototype = {
/**
* Reset all of the Pointers and Input states
* @method reset
* @param {bool} hard - A soft reset (hard = false) won't reset any signals that might be bound. A hard reset will.
* @param {boolean} hard - A soft reset (hard = false) won't reset any signals that might be bound. A hard reset will.
**/
reset: function (hard) {
@@ -597,7 +597,7 @@ Phaser.Input.prototype = {
/**
* Get the next Pointer object whos active property matches the given state
* @method getPointer
* @param {bool} state - The state the Pointer should be in (false for inactive, true for active).
* @param {boolean} state - The state the Pointer should be in (false for inactive, true for active).
* @return {Pointer} A Pointer object or null if no Pointer object matches the requested state.
**/
getPointer: function (state) {