mirror of
https://github.com/wassname/phaser.git
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More docs coming on.
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+21
-21
@@ -25,7 +25,7 @@ Phaser.InputHandler = function (sprite) {
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this.sprite = sprite;
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/**
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* @property {bool} enabled - Description.
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* @property {boolean} enabled - Description.
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* @default
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*/
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this.enabled = false;
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@@ -68,31 +68,31 @@ Phaser.InputHandler = function (sprite) {
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this.priorityID = 0;
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/**
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* @property {bool} useHandCursor - Description.
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* @property {boolean} useHandCursor - Description.
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* @default
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*/
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this.useHandCursor = false;
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/**
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* @property {bool} isDragged - Description.
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* @property {boolean} isDragged - Description.
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* @default
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*/
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this.isDragged = false;
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/**
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* @property {bool} allowHorizontalDrag - Description.
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* @property {boolean} allowHorizontalDrag - Description.
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* @default
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*/
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this.allowHorizontalDrag = true;
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/**
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* @property {bool} allowVerticalDrag - Description.
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* @property {boolean} allowVerticalDrag - Description.
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* @default
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*/
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this.allowVerticalDrag = true;
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/**
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* @property {bool} bringToTop - Description.
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* @property {boolean} bringToTop - Description.
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* @default
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*/
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this.bringToTop = false;
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@@ -104,13 +104,13 @@ Phaser.InputHandler = function (sprite) {
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this.snapOffset = null;
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/**
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* @property {bool} snapOnDrag - Description.
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* @property {boolean} snapOnDrag - Description.
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* @default
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*/
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this.snapOnDrag = false;
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/**
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* @property {bool} snapOnRelease - Description.
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* @property {boolean} snapOnRelease - Description.
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* @default
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*/
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this.snapOnRelease = false;
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@@ -140,7 +140,7 @@ Phaser.InputHandler = function (sprite) {
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this.pixelPerfectAlpha = 255;
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/**
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* @property {bool} draggable - Is this sprite allowed to be dragged by the mouse? true = yes, false = no
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* @property {boolean} draggable - Is this sprite allowed to be dragged by the mouse? true = yes, false = no
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* @default
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*/
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this.draggable = false;
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@@ -160,7 +160,7 @@ Phaser.InputHandler = function (sprite) {
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/**
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* If this object is set to consume the pointer event then it will stop all propogation from this object on.
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* For example if you had a stack of 6 sprites with the same priority IDs and one consumed the event, none of the others would receive it.
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* @property {bool} consumePointerEvent
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* @property {boolean} consumePointerEvent
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* @default
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*/
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this.consumePointerEvent = false;
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@@ -197,7 +197,7 @@ Phaser.InputHandler.prototype = {
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* Description.
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* @method start
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* @param {number} priority - Description.
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* @param {bool} useHandCursor - Description.
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* @param {boolean} useHandCursor - Description.
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* @return {Phaser.Sprite} Description.
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*/
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start: function (priority, useHandCursor) {
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@@ -348,7 +348,7 @@ Phaser.InputHandler.prototype = {
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* If the Pointer is touching the touchscreen, or the mouse button is held down, isDown is set to true.
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* @method pointerDown
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* @param {Pointer} pointer
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* @return {bool}
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* @return {boolean}
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*/
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pointerDown: function (pointer) {
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@@ -362,7 +362,7 @@ Phaser.InputHandler.prototype = {
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* If the Pointer is not touching the touchscreen, or the mouse button is up, isUp is set to true
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* @method pointerUp
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* @param {Pointer} pointer
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* @return {bool}
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* @return {boolean}
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*/
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pointerUp: function (pointer) {
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@@ -418,7 +418,7 @@ Phaser.InputHandler.prototype = {
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* Is the Pointer outside of this Sprite?
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* @method pointerOut
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* @param {Pointer} pointer
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* @return {bool}
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* @return {boolean}
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*/
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pointerOut: function (pointer) {
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@@ -474,7 +474,7 @@ Phaser.InputHandler.prototype = {
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* Checks if the given pointer is over this Sprite.
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* @method checkPointerOver
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* @param {Pointer} pointer
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* @return {bool}
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* @return {boolean}
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*/
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checkPointerOver: function (pointer) {
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@@ -513,7 +513,7 @@ Phaser.InputHandler.prototype = {
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* @method checkPixel
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* @param {Description} x - Description.
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* @param {Description} y - Description.
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* @return {bool}
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* @return {boolean}
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*/
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checkPixel: function (x, y) {
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@@ -696,7 +696,7 @@ Phaser.InputHandler.prototype = {
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* Updates the Pointer drag on this Sprite.
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* @method updateDrag
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* @param {Pointer} pointer
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* @return {bool}
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* @return {boolean}
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*/
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updateDrag: function (pointer) {
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@@ -741,7 +741,7 @@ Phaser.InputHandler.prototype = {
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* @method justOver
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* @param {Pointer} pointer
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* @param {number} delay - The time below which the pointer is considered as just over.
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* @return {bool}
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* @return {boolean}
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*/
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justOver: function (pointer, delay) {
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@@ -757,7 +757,7 @@ Phaser.InputHandler.prototype = {
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* @method justOut
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* @param {Pointer} pointer
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* @param {number} delay - The time below which the pointer is considered as just out.
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* @return {bool}
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* @return {boolean}
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*/
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justOut: function (pointer, delay) {
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@@ -773,7 +773,7 @@ Phaser.InputHandler.prototype = {
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* @method justPressed
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* @param {Pointer} pointer
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* @param {number} delay - The time below which the pointer is considered as just over.
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* @return {bool}
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* @return {boolean}
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*/
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justPressed: function (pointer, delay) {
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@@ -789,7 +789,7 @@ Phaser.InputHandler.prototype = {
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* @method justReleased
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* @param {Pointer} pointer
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* @param {number} delay - The time below which the pointer is considered as just out.
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* @return {bool}
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* @return {boolean}
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*/
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justReleased: function (pointer, delay) {
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