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https://github.com/wassname/phaser.git
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More docs coming on.
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+10
-10
@@ -18,7 +18,7 @@ Phaser.Pointer = function (game, id) {
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/**
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* Local private variable to store the status of dispatching a hold event.
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* @property {bool} _holdSent
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* @property {boolean} _holdSent
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* @private
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* @default
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*/
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@@ -41,7 +41,7 @@ Phaser.Pointer = function (game, id) {
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/**
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* Monitor events outside of a state reset loop.
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* @property {bool} _stateReset
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* @property {boolean} _stateReset
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* @private
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* @default
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*/
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@@ -71,7 +71,7 @@ Phaser.Pointer = function (game, id) {
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/**
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* Description.
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* @property {bool} withinGame
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* @property {boolean} withinGame
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*/
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this.withinGame = false;
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@@ -133,21 +133,21 @@ Phaser.Pointer = function (game, id) {
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/**
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* If the Pointer is a mouse this is true, otherwise false.
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* @property {bool} isMouse
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* @type {bool}
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* @property {boolean} isMouse
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* @type {boolean}
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*/
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this.isMouse = false;
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/**
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* If the Pointer is touching the touchscreen, or the mouse button is held down, isDown is set to true.
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* @property {bool} isDown
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* @property {boolean} isDown
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* @default
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*/
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this.isDown = false;
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/**
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* If the Pointer is not touching the touchscreen, or the mouse button is up, isUp is set to true.
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* @property {bool} isUp
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* @property {boolean} isUp
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* @default
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*/
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this.isUp = true;
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@@ -206,7 +206,7 @@ Phaser.Pointer = function (game, id) {
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/**
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* Description.
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* @property {bool} isDown - Description.
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* @property {boolean} isDown - Description.
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* @default
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*/
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this.active = false;
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@@ -575,7 +575,7 @@ Phaser.Pointer.prototype = {
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* The Pointer is considered justPressed if the time it was pressed onto the touchscreen or clicked is less than justPressedRate.
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* @method justPressed
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* @param {number} [duration]
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* @return {bool}
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* @return {boolean}
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*/
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justPressed: function (duration) {
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@@ -589,7 +589,7 @@ Phaser.Pointer.prototype = {
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* The Pointer is considered justReleased if the time it left the touchscreen is less than justReleasedRate.
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* @method justReleased
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* @param {number} [duration]
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* @return {bool}
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* @return {boolean}
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*/
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justReleased: function (duration) {
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