More docs coming on.

This commit is contained in:
Richard Davey
2013-10-01 16:39:39 +01:00
parent a38ad2d1a9
commit ca113b85aa
80 changed files with 10121 additions and 4763 deletions
+3 -3
View File
@@ -21,13 +21,13 @@
Phaser.TilemapLayer = function (parent, id, key, mapFormat, name, tileWidth, tileHeight) {
/**
* @property {bool} exists - Controls whether update() and draw() are automatically called.
* @property {boolean} exists - Controls whether update() and draw() are automatically called.
* @default
*/
this.exists = true;
/**
* @property {bool} visible - Controls whether draw() are automatically called.
* @property {boolean} visible - Controls whether draw() are automatically called.
* @default
*/
this.visible = true;
@@ -444,7 +444,7 @@ Phaser.TilemapLayer.prototype = {
* @param {number} [y] - Y position (in tiles) of block's left-top corner.
* @param {number} [width] - width of block.
* @param {number} [height] - height of block.
* @param {bool} collisionOnly - Whethor or not ONLY return tiles which will collide (its allowCollisions value is not Collision.NONE).
* @param {boolean} collisionOnly - Whethor or not ONLY return tiles which will collide (its allowCollisions value is not Collision.NONE).
*/
getTempBlock: function (x, y, width, height, collisionOnly) {