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More docs coming on.
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+4
-4
@@ -36,7 +36,7 @@ Phaser.Utils.Debug = function (game) {
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this.lineHeight = 16;
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/**
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* @property {bool} renderShadow - Description.
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* @property {boolean} renderShadow - Description.
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*/
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this.renderShadow = true;
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@@ -185,8 +185,8 @@ Phaser.Utils.Debug.prototype = {
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* Description.
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* @method renderSpriteCorners
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* @param {Phaser.Sprite} sprite - The sprite to be rendered.
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* @param {bool} showText - Description.
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* @param {bool} showBounds - Description.
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* @param {boolean} showText - Description.
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* @param {boolean} showBounds - Description.
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* @param {string} color - Description.
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*/
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renderSpriteCorners: function (sprite, showText, showBounds, color) {
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@@ -302,7 +302,7 @@ Phaser.Utils.Debug.prototype = {
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* Renders the Pointer.circle object onto the stage in green if down or red if up.
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* @method renderDebug
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* @param {Description} pointer - Description.
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* @param {bool} hideIfUp - Description.
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* @param {boolean} hideIfUp - Description.
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* @param {string} downColor - Description.
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* @param {string} upColor - Description.
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* @param {string} color - Description.
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