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Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite. Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes. Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.
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@@ -12,8 +12,8 @@
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* @classdesc BitmapText objects work by taking a texture file and an XML file that describes the font layout.
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*
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* On Windows you can use the free app BMFont: http://www.angelcode.com/products/bmfont/
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*
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* On OS X we recommend Glyph Designer: http://www.71squared.com/en/glyphdesigner
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* For Web there is the great Littera: http://kvazars.com/littera/
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*
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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