Lots of JSDocs updates in the gameobjects folder

This commit is contained in:
Webeled
2013-10-25 15:22:45 +01:00
parent 35517d94ad
commit ce04ade458
9 changed files with 74 additions and 87 deletions
+6 -8
View File
@@ -2,21 +2,19 @@
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
* @module Phaser.TileSprite
*/
/**
* Create a new <code>TileSprite</code>.
* @class Phaser.Tilemap
* @classdesc Class description.
* @constructor
* @param {Phaser.Game} game - Current game instance.
* @param {object} x - Description.
* @param {object} y - Description.
* @param {number} width - Description.
* @param {number} height - Description.
* @param {string} key - Description.
* @param {Description} frame - Description.
* @param {number} x - X position of the new tileSprite.
* @param {number} y - Y position of the new tileSprite.
* @param {number} width - the width of the tilesprite.
* @param {number} height - the height of the tilesprite.
* @param {string|Phaser.RenderTexture|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
* @param {string|number} frame - If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
*/
Phaser.TileSprite = function (game, x, y, width, height, key, frame) {