Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.

This commit is contained in:
photonstorm
2013-12-30 16:54:00 +00:00
parent fdbdd81b7b
commit ce4cf531d4
59 changed files with 324 additions and 149 deletions
+2 -2
View File
@@ -135,7 +135,7 @@ function gameOver () {
ball.body.velocity.setTo(0, 0);
introText.content = "Game Over!";
introText.content = 'Game Over!';
introText.visible = true;
}
@@ -154,7 +154,7 @@ function ballHitBrick (_ball, _brick) {
// New level starts
score += 1000;
scoreText.content = 'score: ' + score;
introText = '- Next Level -';
introText.content = '- Next Level -';
// Let's move the ball back to the paddle
ballOnPaddle = true;
+57
View File
@@ -0,0 +1,57 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser1.png');
game.load.spritesheet('arrows', 'assets/sprites/arrows.png', 23, 31);
}
var arrowStart;
var arrowEnd;
var sprite;
function create() {
game.stage.backgroundColor = '#2384e7';
arrowStart = game.add.sprite(100, 100, 'arrows', 0);
arrowEnd = game.add.sprite(400, 100, 'arrows', 1);
sprite = game.add.sprite(100, 164, 'phaser');
sprite.inputEnabled = true;
sprite.events.onInputDown.add(move, this);
}
function move() {
if (sprite.x === 100)
{
// Here you'll notice we are using a relative value for the tween.
// You can specify a number as a string with either + or - at the start of it.
// When the tween starts it will take the sprites current X value and add +300 to it.
game.add.tween(sprite).to( { x: '+300' }, 2000, Phaser.Easing.Linear.None, true);
}
else if (sprite.x === 400)
{
game.add.tween(sprite).to( { x: '-300' }, 2000, Phaser.Easing.Linear.None, true);
}
}
function render() {
if (sprite.x === 100 || sprite.x === 400)
{
game.debug.renderText('Click sprite to tween', 32, 32);
}
game.debug.renderText('x: ' + arrowStart.x, arrowStart.x, arrowStart.y - 4);
game.debug.renderText('x: ' + arrowEnd.x, arrowEnd.x, arrowEnd.y - 4);
}
+57
View File
@@ -0,0 +1,57 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser1.png');
game.load.spritesheet('arrows', 'assets/sprites/arrows.png', 23, 31);
}
var arrowStart;
var arrowEnd;
var sprite;
function create() {
game.stage.backgroundColor = '#2384e7';
arrowStart = game.add.sprite(100, 100, 'arrows', 0);
arrowEnd = game.add.sprite(400, 100, 'arrows', 1);
sprite = game.add.sprite(100, 164, 'phaser');
sprite.inputEnabled = true;
sprite.events.onInputDown.add(move, this);
}
function move() {
if (sprite.x === 100)
{
// Here you'll notice we are using a relative value for the tween.
// You can specify a number as a string with either + or - at the start of it.
// When the tween starts it will take the sprites current X value and add +300 to it.
game.add.tween(sprite).to( { x: '+300' }, 2000, Phaser.Easing.Linear.None, true);
}
else if (sprite.x === 400)
{
game.add.tween(sprite).to( { x: '-300' }, 2000, Phaser.Easing.Linear.None, true);
}
}
function render() {
if (sprite.x === 100 || sprite.x === 400)
{
game.debug.renderText('Click sprite to tween', 32, 32);
}
game.debug.renderText('x: ' + arrowStart.x, arrowStart.x, arrowStart.y - 4);
game.debug.renderText('x: ' + arrowEnd.x, arrowEnd.x, arrowEnd.y - 4);
}