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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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@@ -635,6 +635,8 @@ Phaser.Game.prototype = {
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};
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Phaser.Game.prototype.constructor = Phaser.Game;
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/**
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* The paused state of the Game. A paused game doesn't update any of its subsystems.
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* When a game is paused the onPause event is dispatched. When it is resumed the onResume event is dispatched.
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