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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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@@ -689,6 +689,8 @@ Phaser.Input.prototype = {
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};
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Phaser.Input.prototype.constructor = Phaser.Input;
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/**
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* The X coordinate of the most recently active pointer. This value takes game scaling into account automatically. See Pointer.screenX/clientX for source values.
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* @name Phaser.Input#x
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