mirror of
https://github.com/wassname/phaser.git
synced 2026-08-04 13:14:14 +08:00
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
This commit is contained in:
+76
-120
@@ -112,14 +112,7 @@ Phaser.Tween = function (object, game) {
|
||||
this._chainedTweens = [];
|
||||
|
||||
/**
|
||||
* @property {function} _onStartCallback - An onStart callback.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._onStartCallback = null;
|
||||
|
||||
/**
|
||||
* @property {boolean} _onStartCallbackFired - Private onStart flag.
|
||||
* @property {boolean} _onStartCallbackFired - Private flag.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
@@ -131,14 +124,7 @@ Phaser.Tween = function (object, game) {
|
||||
* @default null
|
||||
*/
|
||||
this._onUpdateCallback = null;
|
||||
|
||||
/**
|
||||
* @property {function} _onCompleteCallback - An onComplete callback.
|
||||
* @private
|
||||
* @default null
|
||||
*/
|
||||
this._onCompleteCallback = null;
|
||||
|
||||
|
||||
/**
|
||||
* @property {number} _pausedTime - Private pause timer.
|
||||
* @private
|
||||
@@ -196,7 +182,7 @@ Phaser.Tween.prototype = {
|
||||
* @param {boolean} [yoyo=false] - A tween that yoyos will reverse itself when it completes.
|
||||
* @return {Phaser.Tween} This Tween object.
|
||||
*/
|
||||
to: function ( properties, duration, ease, autoStart, delay, repeat, yoyo ) {
|
||||
to: function (properties, duration, ease, autoStart, delay, repeat, yoyo) {
|
||||
|
||||
duration = duration || 1000;
|
||||
ease = ease || null;
|
||||
@@ -236,9 +222,12 @@ Phaser.Tween.prototype = {
|
||||
|
||||
self._yoyo = yoyo;
|
||||
|
||||
if (autoStart) {
|
||||
if (autoStart)
|
||||
{
|
||||
return this.start();
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -252,7 +241,8 @@ Phaser.Tween.prototype = {
|
||||
*/
|
||||
start: function () {
|
||||
|
||||
if (this.game === null || this._object === null) {
|
||||
if (this.game === null || this._object === null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -264,29 +254,28 @@ Phaser.Tween.prototype = {
|
||||
|
||||
this._startTime = this.game.time.now + this._delayTime;
|
||||
|
||||
for ( var property in this._valuesEnd ) {
|
||||
|
||||
for (var property in this._valuesEnd)
|
||||
{
|
||||
// check if an Array was provided as property value
|
||||
if ( this._valuesEnd[ property ] instanceof Array ) {
|
||||
|
||||
if ( this._valuesEnd[ property ].length === 0 ) {
|
||||
|
||||
if (this._valuesEnd[property] instanceof Array)
|
||||
{
|
||||
if (this._valuesEnd[property].length === 0)
|
||||
{
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
// create a local copy of the Array with the start value at the front
|
||||
this._valuesEnd[ property ] = [ this._object[ property ] ].concat( this._valuesEnd[ property ] );
|
||||
|
||||
this._valuesEnd[property] = [this._object[property]].concat(this._valuesEnd[property]);
|
||||
}
|
||||
|
||||
this._valuesStart[ property ] = this._object[ property ];
|
||||
this._valuesStart[property] = this._object[property];
|
||||
|
||||
if ( ( this._valuesStart[ property ] instanceof Array ) === false ) {
|
||||
this._valuesStart[ property ] *= 1.0; // Ensures we're using numbers, not strings
|
||||
if ((this._valuesStart[property] instanceof Array) === false)
|
||||
{
|
||||
this._valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
|
||||
}
|
||||
|
||||
this._valuesStartRepeat[ property ] = this._valuesStart[ property ] || 0;
|
||||
this._valuesStartRepeat[property] = this._valuesStart[property] || 0;
|
||||
|
||||
}
|
||||
|
||||
@@ -317,7 +306,7 @@ Phaser.Tween.prototype = {
|
||||
* @param {number} amount - The amount of the delay in ms.
|
||||
* @return {Phaser.Tween} Itself.
|
||||
*/
|
||||
delay: function ( amount ) {
|
||||
delay: function (amount) {
|
||||
|
||||
this._delayTime = amount;
|
||||
return this;
|
||||
@@ -331,7 +320,7 @@ Phaser.Tween.prototype = {
|
||||
* @param {number} times - How many times to repeat.
|
||||
* @return {Phaser.Tween} Itself.
|
||||
*/
|
||||
repeat: function ( times ) {
|
||||
repeat: function (times) {
|
||||
|
||||
this._repeat = times;
|
||||
return this;
|
||||
@@ -346,7 +335,7 @@ Phaser.Tween.prototype = {
|
||||
* @param {boolean} yoyo - Set to true to yoyo this tween.
|
||||
* @return {Phaser.Tween} Itself.
|
||||
*/
|
||||
yoyo: function( yoyo ) {
|
||||
yoyo: function(yoyo) {
|
||||
|
||||
this._yoyo = yoyo;
|
||||
return this;
|
||||
@@ -360,7 +349,7 @@ Phaser.Tween.prototype = {
|
||||
* @param {function} easing - The easing function this tween will use, i.e. Phaser.Easing.Linear.None.
|
||||
* @return {Phaser.Tween} Itself.
|
||||
*/
|
||||
easing: function ( easing ) {
|
||||
easing: function (easing) {
|
||||
|
||||
this._easingFunction = easing;
|
||||
return this;
|
||||
@@ -369,12 +358,13 @@ Phaser.Tween.prototype = {
|
||||
|
||||
/**
|
||||
* Set interpolation function the tween will use, by default it uses Phaser.Math.linearInterpolation.
|
||||
* Also available: Phaser.Math.bezierInterpolation and Phaser.Math.catmullRomInterpolation.
|
||||
*
|
||||
* @method Phaser.Tween#interpolation
|
||||
* @param {function} interpolation - The interpolation function to use (Phaser.Math.linearInterpolation by default)
|
||||
* @return {Phaser.Tween} Itself.
|
||||
*/
|
||||
interpolation: function ( interpolation ) {
|
||||
interpolation: function (interpolation) {
|
||||
|
||||
this._interpolationFunction = interpolation;
|
||||
return this;
|
||||
@@ -414,20 +404,6 @@ Phaser.Tween.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets a callback to be fired when the tween starts. Note: callback will be called in the context of the global scope.
|
||||
*
|
||||
* @method Phaser.Tween#onStartCallback
|
||||
* @param {function} callback - The callback to invoke on start.
|
||||
* @return {Phaser.Tween} Itself.
|
||||
*/
|
||||
onStartCallback: function ( callback ) {
|
||||
|
||||
this._onStartCallback = callback;
|
||||
return this;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets a callback to be fired each time this tween updates. Note: callback will be called in the context of the global scope.
|
||||
*
|
||||
@@ -435,35 +411,23 @@ Phaser.Tween.prototype = {
|
||||
* @param {function} callback - The callback to invoke each time this tween is updated.
|
||||
* @return {Phaser.Tween} Itself.
|
||||
*/
|
||||
onUpdateCallback: function ( callback ) {
|
||||
onUpdateCallback: function (callback) {
|
||||
|
||||
this._onUpdateCallback = callback;
|
||||
return this;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets a callback to be fired when the tween completes. Note: callback will be called in the context of the global scope.
|
||||
*
|
||||
* @method Phaser.Tween#onCompleteCallback
|
||||
* @param {function} callback - The callback to invoke on completion.
|
||||
* @return {Phaser.Tween} Itself.
|
||||
*/
|
||||
onCompleteCallback: function ( callback ) {
|
||||
|
||||
this._onCompleteCallback = callback;
|
||||
return this;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Pauses the tween.
|
||||
*
|
||||
* @method Phaser.Tween#pause
|
||||
*/
|
||||
pause: function () {
|
||||
|
||||
this._paused = true;
|
||||
this._pausedTime = this.game.time.now;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
@@ -472,8 +436,10 @@ Phaser.Tween.prototype = {
|
||||
* @method Phaser.Tween#resume
|
||||
*/
|
||||
resume: function () {
|
||||
|
||||
this._paused = false;
|
||||
this._startTime += (this.game.time.now - this._pausedTime);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
@@ -483,7 +449,7 @@ Phaser.Tween.prototype = {
|
||||
* @param {number} time - A timestamp passed in by the TweenManager.
|
||||
* @return {boolean} false if the tween has completed and should be deleted from the manager, otherwise true (still active).
|
||||
*/
|
||||
update: function ( time ) {
|
||||
update: function (time) {
|
||||
|
||||
if (this.pendingDelete)
|
||||
{
|
||||
@@ -505,77 +471,70 @@ Phaser.Tween.prototype = {
|
||||
if (this._onStartCallbackFired === false)
|
||||
{
|
||||
this.onStart.dispatch(this._object);
|
||||
|
||||
if (this._onStartCallback !== null )
|
||||
{
|
||||
this._onStartCallback.call( this._object );
|
||||
}
|
||||
|
||||
this._onStartCallbackFired = true;
|
||||
}
|
||||
|
||||
var elapsed = ( time - this._startTime ) / this._duration;
|
||||
var elapsed = (time - this._startTime) / this._duration;
|
||||
elapsed = elapsed > 1 ? 1 : elapsed;
|
||||
|
||||
var value = this._easingFunction( elapsed );
|
||||
var value = this._easingFunction(elapsed);
|
||||
|
||||
for ( property in this._valuesEnd ) {
|
||||
|
||||
var start = this._valuesStart[ property ] || 0;
|
||||
var end = this._valuesEnd[ property ];
|
||||
|
||||
if ( end instanceof Array ) {
|
||||
|
||||
this._object[ property ] = this._interpolationFunction( end, value );
|
||||
|
||||
} else {
|
||||
for (property in this._valuesEnd)
|
||||
{
|
||||
var start = this._valuesStart[property] || 0;
|
||||
var end = this._valuesEnd[property];
|
||||
|
||||
if (end instanceof Array)
|
||||
{
|
||||
this._object[property] = this._interpolationFunction(end, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Parses relative end values with start as base (e.g.: +10, -3)
|
||||
if ( typeof(end) === "string" ) {
|
||||
if (typeof(end) === 'string')
|
||||
{
|
||||
end = start + parseFloat(end, 10);
|
||||
}
|
||||
|
||||
// protect against non numeric properties.
|
||||
if ( typeof(end) === "number" ) {
|
||||
this._object[ property ] = start + ( end - start ) * value;
|
||||
if (typeof(end) === 'number')
|
||||
{
|
||||
this._object[property] = start + ( end - start ) * value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( this._onUpdateCallback !== null ) {
|
||||
|
||||
this._onUpdateCallback.call( this._object, value );
|
||||
|
||||
if (this._onUpdateCallback !== null)
|
||||
{
|
||||
this._onUpdateCallback.call(this._object, value);
|
||||
}
|
||||
|
||||
if ( elapsed == 1 ) {
|
||||
|
||||
if ( this._repeat > 0 ) {
|
||||
|
||||
if ( isFinite( this._repeat ) ) {
|
||||
if (elapsed == 1)
|
||||
{
|
||||
if (this._repeat > 0)
|
||||
{
|
||||
if (isFinite(this._repeat))
|
||||
{
|
||||
this._repeat--;
|
||||
}
|
||||
|
||||
// reassign starting values, restart by making startTime = now
|
||||
for ( property in this._valuesStartRepeat ) {
|
||||
|
||||
if ( typeof( this._valuesEnd[ property ] ) === "string" )
|
||||
for (property in this._valuesStartRepeat)
|
||||
{
|
||||
if (typeof(this._valuesEnd[property]) === 'string')
|
||||
{
|
||||
this._valuesStartRepeat[ property ] = this._valuesStartRepeat[ property ] + parseFloat(this._valuesEnd[ property ], 10);
|
||||
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property], 10);
|
||||
}
|
||||
|
||||
if (this._yoyo)
|
||||
{
|
||||
var tmp = this._valuesStartRepeat[ property ];
|
||||
this._valuesStartRepeat[ property ] = this._valuesEnd[ property ];
|
||||
this._valuesEnd[ property ] = tmp;
|
||||
var tmp = this._valuesStartRepeat[property];
|
||||
this._valuesStartRepeat[property] = this._valuesEnd[property];
|
||||
this._valuesEnd[property] = tmp;
|
||||
this._reversed = !this._reversed;
|
||||
}
|
||||
|
||||
this._valuesStart[ property ] = this._valuesStartRepeat[ property ];
|
||||
|
||||
this._valuesStart[property] = this._valuesStartRepeat[property];
|
||||
}
|
||||
|
||||
this._startTime = time + this._delayTime;
|
||||
@@ -584,23 +543,18 @@ Phaser.Tween.prototype = {
|
||||
|
||||
return true;
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
this.isRunning = false;
|
||||
this.onComplete.dispatch(this._object);
|
||||
|
||||
if ( this._onCompleteCallback !== null ) {
|
||||
this._onCompleteCallback.call( this._object );
|
||||
}
|
||||
|
||||
for ( var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i ++ ) {
|
||||
|
||||
this._chainedTweens[ i ].start( time );
|
||||
|
||||
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i ++)
|
||||
{
|
||||
this._chainedTweens[i].start(time);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -610,3 +564,5 @@ Phaser.Tween.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Tween.prototype.constructor = Phaser.Tween;
|
||||
|
||||
@@ -202,4 +202,6 @@ Phaser.TweenManager.prototype = {
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
Phaser.TweenManager.prototype.constructor = Phaser.TweenManager;
|
||||
|
||||
Reference in New Issue
Block a user