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https://github.com/wassname/phaser.git
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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@@ -4,8 +4,8 @@
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var myGame = new Phaser.Game(this, 'game', 320, 240, init, create, update);
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function init() {
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// This sets a limit on the up-scale
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myGame.stage.maxScaleX = 640;
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myGame.stage.maxScaleY = 480;
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myGame.stage.scale.maxWidth = 640;
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myGame.stage.scale.maxHeight = 480;
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// Then we tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
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myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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@@ -8,8 +8,9 @@
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function init() {
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// This sets a limit on the up-scale
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myGame.stage.maxScaleX = 640;
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myGame.stage.maxScaleY = 480;
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myGame.stage.scale.maxWidth = 640;
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myGame.stage.scale.maxHeight = 480;
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// Then we tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
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myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
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@@ -0,0 +1,16 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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// Here we create a quite tiny game (320x240 in size)
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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// Tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
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myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
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}
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function create() {
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myGame.onRenderCallback = render;
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}
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function update() {
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}
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function render() {
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}
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})();
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@@ -0,0 +1,31 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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// Here we create a quite tiny game (320x240 in size)
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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// Tell Phaser that we want it to scale up to whatever the browser can handle, but to do it proportionally
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myGame.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
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}
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function create() {
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myGame.onRenderCallback = render;
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}
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function update() {
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}
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function render() {
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}
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})();
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